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📄 idarturretdevice.cc

📁 一个机器人平台
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/******************************************************************************* File: irdevice.cc* Author: Richard Vaughan* Date: 22 October 2001* Desc: Presents a single interface to multiple IDAR Devices** This program is free software; you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation; either version 2 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA** CVS info:* $Source: /cvsroot/playerstage/code/stage/src/models/Attic/idarturretdevice.cc,v $* $Author: rtv $* $Revision: 1.4 $******************************************************************************/#include <math.h>#include <sys/types.h>#include <sys/socket.h>#include <arpa/inet.h>#include <unistd.h>#include "world.hh"#include "idarturretdevice.hh"#define DEBUG//#undef DEBUG// constructor CIdarTurretDevice::CIdarTurretDevice(LibraryItem* libit,CWorld *world, CEntity *parent )  : CPlayerEntity(libit,world, parent ){  m_player.code = PLAYER_IDARTURRET_CODE; // from player's messages.h  // we're invisible   laser_return = LaserTransparent;  sonar_return = false;  obstacle_return = false;  idar_return = IDARTransparent;  // set the Player IO sizes correctly for this type of Entity  m_data_len    = 0;  m_command_len = 0;  m_config_len  = 1;  m_reply_len  = 1;    size_x = 0.08; // this is the actual physical size of the HRL device  size_y = 0.08; // but can be changed in the world file to suit  // Set the default shape  shape = ShapeCircle;  m_interval = 0.001; // updates frequently,  // but only has work to do when it receives a command  // so it's not a CPU hog unless we send it lots of messages     double angle_per_idar = M_PI * 2 / PLAYER_IDARTURRET_IDAR_COUNT;  double radius = size_x / 2.0;  // create our child devices  // we don't call CEntity::Load() for our children - we'll configure them here  for( int i=0; i<PLAYER_IDARTURRET_IDAR_COUNT; i++ )    {      idars[i] = new CIdarDevice( libit, world, this ); // create            // set the player      idars[i]->m_player.index = i;      double angle = angle_per_idar * i;      idars[i]->SetPose( radius * cos(angle), radius * sin(angle), angle ); // place    }   //m_num_scanlines = IDAR_SCANLINES;   //m_angle_per_sensor = IDAR_FOV;  //m_angle_per_scanline = m_angle_per_sensor / m_num_scanlines;}void CIdarTurretDevice::Sync( void ) {  CPlayerEntity::Sync();  void *client;  player_idarturret_config_t cfg;  player_idarturret_reply_t reply;    // Get config  int res = GetConfig( &client, &cfg, sizeof(cfg));    switch( res )    {     case 0:      // nothing available - nothing to do      break;          case -1: // error      PRINT_ERR( "get config failed" );      break;          case sizeof(cfg): // the size we expect - we received a config request      // what does the client want us to do?      switch( cfg.instruction )	{	case IDAR_TRANSMIT:	  PutReply(client, PLAYER_MSGTYPE_RESP_ACK );	  	  //puts( "TX" );	  for( int i=0; i<PLAYER_IDARTURRET_IDAR_COUNT; i++ )	    // if there is a message to send in this direction, send it	    if( cfg.tx[i].len > 0 )	      idars[i]->TransmitMessage( &(cfg.tx[i]) );	  	  break;	  	case IDAR_RECEIVE:	  //puts( "RX" );	  // gather and wipe the current messages from each idar	  for( int i=0; i<PLAYER_IDARTURRET_IDAR_COUNT; i++ )	    idars[i]->CopyAndClearMessage( &reply.rx[i] );	  	  PutReply(client, PLAYER_MSGTYPE_RESP_ACK,NULL,&reply,sizeof(reply));	  break;	  	case IDAR_RECEIVE_NOFLUSH:	  //puts( "RX_NF" );	  // gather current message from each idar	  for( int i=0; i<PLAYER_IDARTURRET_IDAR_COUNT; i++ )	    idars[i]->CopyMessage( &reply.rx[i] );	  	  PutReply(client, PLAYER_MSGTYPE_RESP_ACK,NULL,&reply,sizeof(reply));	  // send back the currently stored message	  	  break;	  // both at once for efficiency	case IDAR_TRANSMIT_RECEIVE:	  //puts( "TX" );	  for( int i=0; i<PLAYER_IDARTURRET_IDAR_COUNT; i++ )	    // if there is a message to send in this direction, send it	    if( cfg.tx[i].len > 0 )	      idars[i]->TransmitMessage( &(cfg.tx[i]) );	  	  // puts( "RX" );	  for( int i=0; i<PLAYER_IDARTURRET_IDAR_COUNT; i++ )	    idars[i]->CopyAndClearMessage( &reply.rx[i] );	  PutReply(client, PLAYER_MSGTYPE_RESP_ACK,NULL,&reply,sizeof(reply));	  break;	  	  	default:	  printf( "STAGE warning: unknown idarturret config instruction %d\n",		  cfg.instruction );	}      break;          default: // a bad value      PRINT_ERR1( "wierd: idarturret config returned %d ", res );      break;    }}void CIdarTurretDevice::Update( double sim_time ) {  //  puts( "UPDATE" );  CPlayerEntity::Update( sim_time ); // inherit some debug output    // UPDATE OUR RENDERING  double x, y, th;  GetGlobalPose( x,y,th );    ReMap( x, y, th );    // render our children in the world  for( int i=0; i<PLAYER_IDARTURRET_IDAR_COUNT; i++ )    idars[i]->Update( sim_time );  // dump out if noone is subscribed  if(!Subscribed())      return;   m_last_update = sim_time; }#ifdef INCLUDE_RTK2///////////////////////////////////////////////////////////////////////////// Initialise the rtk guivoid CIdarTurretDevice::RtkStartup(){  CPlayerEntity::RtkStartup();  //this->data_fig = rtk_fig_create(m_world->canvas, this->fig, 49);   //rtk_fig_origin(this->data_fig, 0,0,0 );     // Set the color  //rtk_fig_color_rgb32(this->data_fig, RGB(200,200,200) );   for( int i=0; i<PLAYER_IDARTURRET_IDAR_COUNT; i++ )  {    idars[i]->RtkStartup();    // don't display the idar body in the turret (saves some time)    rtk_fig_clear( idars[i]->fig );  }  }///////////////////////////////////////////////////////////////////////////// Finalise the rtk guivoid CIdarTurretDevice::RtkShutdown(){  for( int i=0; i<PLAYER_IDARTURRET_IDAR_COUNT; i++ )  idars[i]->RtkShutdown();  //if(this->data_fig) rtk_fig_destroy(this->data_fig);    CPlayerEntity::RtkShutdown();} ///////////////////////////////////////////////////////////////////////////// Update the rtk guivoid CIdarTurretDevice::RtkUpdate(){  CPlayerEntity::RtkUpdate();     for( int i=0; i<PLAYER_IDARTURRET_IDAR_COUNT; i++ )    idars[i]->RtkUpdate();}#endif

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