📄 iball.idl
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// IBall.idl : IDL source for IBall.dll
//
// This file will be processed by the MIDL tool to
// produce the type library (IBall.tlb) and marshalling code.
import "unknwn.idl";
[
object,
uuid(F002da32-0000-0000-c000-000000000046),
helpstring("IBall Interface"),
pointer_default(unique)
]
interface IBall : IUnknown
{
import "oaidl.idl";
// IBall property
[id(1), propget] HRESULT Ball([out] POINT* pOrg, [out] POINT* pExt, [out, retval] COLORREF* pcrColor);
// IBall methods
[id(2)] HRESULT Reset([in] RECT* pNewRect, [in] short nBallSize);
[id(3)] HRESULT Move([in] BOOL bAlive, [out, retval] BOOL* bRet);
};
[
uuid(F002da31-0000-0000-c000-000000000046),
version(1.0),
helpstring("IBall 1.0 Type Library")
]
library BallLib
{
importlib("stdole32.tlb");
[
uuid(F002da33-0000-0000-c000-000000000046),
helpstring("Ball Class")
]
coclass Ball
{
[default] interface IBall;
};
};
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