📄 factory.cpp
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/*+==========================================================================
File: FACTORY.CPP
Summary: Implementation file for the class factories of the FRESERVE
server. This server provides the Ball COM component. For
this component, IClassFactory is implemented in an
appropriate class factory COM object: CFBall. The COM
component that can be manufactured by this server is known
outside the server by its CLSID: CLSID_DllBall.
For a comprehensive tutorial code tour of this module's
contents and offerings see the accompanying FRESERVE.TXT
file. For more specific technical details on the internal
workings see the comments dispersed throughout the module's
source code.
Classes: CFBall.
Functions: .
Origin: 4-6-96: atrent - Editor-inheritance from CAR.CPP in
the DLLSERVE OLE Tutorial Code Sample.
----------------------------------------------------------------------------
This file is part of the Microsoft OLE Tutorial Code Samples.
Copyright (C) Microsoft Corporation, 1996. All rights reserved.
This source code is intended only as a supplement to Microsoft
Development Tools and/or on-line documentation. See these other
materials for detailed information regarding Microsoft code samples.
THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
PARTICULAR PURPOSE.
==========================================================================+*/
/*---------------------------------------------------------------------------
We include WINDOWS.H for all Win32 applications.
We include OLE2.H because we will be making calls to the OLE Libraries.
We include APPUTIL.H because we will be building this DLL using
the convenient Virtual Window and Dialog classes and other
utility functions in the APPUTIL Library (ie, APPUTIL.LIB).
We include IBALL.H and BALLGUID.H for the common ball-related Interface
class, GUID, and CLSID specifications.
We include SERVER.H because it has the necessary internal class and
resource definitions for this DLL.
We include FACTORY.H because it has the necessary internal class factory
declarations for this DLL component server. Those factories we will be
implementing in this module.
We include BALL.H, for the object class declarations for the COBall
COM object.
---------------------------------------------------------------------------*/
#include "preserve.h"
#include "factory.h"
#include "ball.h"
/*---------------------------------------------------------------------------
Implementation the CFBall Class Factory. CFBall is the COM
object class for the Class Factory that can manufacture COBall
COM Components.
---------------------------------------------------------------------------*/
/*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
Method: CFBall::CFBall
Summary: CFBall Constructor. Note the member initializer:
"m_ImpIClassFactory(this, pUnkOuter, pServer)" which is used
to pass the 'this', pUnkOuter, and pServer pointers of this
constructor function to the constructor executed in the
instantiation of the CImpIClassFactory interface whose
implementation is nested inside this present object class.
Args: IUnknown* pUnkOuter,
Pointer to the the outer Unknown. NULL means this COM Object
is not being Aggregated. Non NULL means it is being created
on behalf of an outside COM object that is reusing it via
aggregation.
CServer* pServer)
Pointer to the server's control object.
Modifies: m_cRefs, m_pUnkOuter.
Returns: void
M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
CFBall::CFBall(
IUnknown* pUnkOuter,
CServer* pServer) :
m_ImpIClassFactory(this, pUnkOuter, pServer)
{
// Zero the COM object's reference count.
m_cRefs = 0;
// No AddRef necessary if non-NULL, as we're nested.
m_pUnkOuter = pUnkOuter;
// Init the pointer to the server control object.
m_pServer = pServer;
return;
}
/*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
Method: CFBall::~CFBall
Summary: CFBall Destructor.
Args: void
Modifies: .
Returns: void
M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
CFBall::~CFBall(void)
{
return;
}
/*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
Method: CFBall::QueryInterface
Summary: QueryInterface of the CFBall non-delegating
IUnknown implementation.
Args: REFIID riid,
[in] GUID of the Interface being requested.
PPVOID ppv)
[out] Address of the caller's pointer variable that will
receive the requested interface pointer.
Modifies: .
Returns: HRESULT
M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
STDMETHODIMP CFBall::QueryInterface(
REFIID riid,
PPVOID ppv)
{
HRESULT hr = E_NOINTERFACE;
if (OwnThis())
{
*ppv = NULL;
if (IID_IUnknown == riid)
*ppv = this;
else if (IID_IClassFactory == riid)
*ppv = &m_ImpIClassFactory;
if (NULL != *ppv)
{
// We've handed out a pointer to the interface so obey the COM rules
// and AddRef the reference count.
((LPUNKNOWN)*ppv)->AddRef();
hr = NOERROR;
}
UnOwnThis();
}
return (hr);
}
/*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
Method: CFBall::AddRef
Summary: AddRef of the CFBall non-delegating IUnknown implementation.
Args: void
Modifies: m_cRefs.
Returns: ULONG
New value of m_cRefs (COM object's reference count).
M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
STDMETHODIMP_(ULONG) CFBall::AddRef(void)
{
ULONG cRefs;
if (OwnThis())
{
cRefs = ++m_cRefs;
UnOwnThis();
}
return cRefs;
}
/*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
Method: CFBall::Release
Summary: Release of the CFBall non-delegating IUnknown implementation.
Args: void
Modifies: m_cRefs.
Returns: ULONG
New value of m_cRefs (COM object's reference count).
M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
STDMETHODIMP_(ULONG) CFBall::Release(void)
{
ULONG cRefs;
if (OwnThis())
{
cRefs = --m_cRefs;
if (0 == cRefs)
{
// We've reached a zero reference count for this COM object.
// So we tell the server housing to decrement its global object
// count so that the server will be unloaded if appropriate.
if (NULL != m_pServer)
m_pServer->ObjectsDown();
// We artificially bump the main ref count to prevent reentrancy
// via the main object destructor. Not really needed in this
// CFBall but a good practice because we are aggregatable and
// may at some point in the future add something entertaining like
// some Releases to the CFBall destructor.
m_cRefs++;
UnOwnThis();
delete this;
}
else
UnOwnThis();
}
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