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📄 wavecode.dsp

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# Microsoft Developer Studio Project File - Name="WaveCode" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=WaveCode - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "WaveCode.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "WaveCode.mak" CFG="WaveCode - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "WaveCode - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "WaveCode - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
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# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\\" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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BSC32=bscmake.exe
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LINK32=link.exe
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!ELSEIF  "$(CFG)" == "WaveCode - Win32 Debug"

# PROP BASE Use_MFC 0
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# PROP BASE Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ  /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\\" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ  /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib  kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /out:"..\WaveCodeD.exe" /pdbtype:sept

!ENDIF 

# Begin Target

# Name "WaveCode - Win32 Release"
# Name "WaveCode - Win32 Debug"
# Begin Source File

SOURCE=..\..\wtlib\b97.c
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SOURCE=..\..\wtlib\b97.h
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SOURCE=..\..\wtlib\bcw3.c
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SOURCE=..\..\wtlib\bcw3.h
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SOURCE=..\..\wtlib\cdf24.h
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SOURCE=..\..\wtlib\codeimage.c
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SOURCE=..\..\wtlib\codeimage.h
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SOURCE=..\..\wtlib\coder.c
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SOURCE=..\..\wtlib\coder.h
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SOURCE=..\..\wtlib\coder_bitplane.c
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SOURCE=..\..\wtlib\coder_bp.c
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SOURCE=..\..\wtlib\coder_bp_sorted.c
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SOURCE=..\..\wtlib\coder_bpb2.c
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SOURCE=..\..\wtlib\coder_bpbf.c
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SOURCE=..\..\wtlib\coder_bpbf_zt.c
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SOURCE=..\..\wtlib\coder_sm.c
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SOURCE=..\..\wtlib\coder_vq.c
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SOURCE=..\..\wtlib\coder_zf.c
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SOURCE=..\..\wtlib\codezt.c
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SOURCE=..\..\wtlib\codezt.h
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SOURCE=..\..\wtlib\d4.c
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SOURCE=..\..\wtlib\d4.h
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SOURCE=..\..\wtlib\dct.h
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SOURCE=..\..\wtlib\dwt.c
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SOURCE=..\..\wtlib\dwt.h
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SOURCE=..\..\wtlib\f97.c
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SOURCE=..\..\wtlib\f97.h
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SOURCE=..\..\wtlib\fdct.c
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SOURCE=..\..\wtlib\haar.c
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SOURCE=..\..\wtlib\haar.h
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SOURCE=..\..\wtlib\haar2.c
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SOURCE=..\..\wtlib\idct.c
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SOURCE=..\..\wtlib\image.c
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SOURCE=..\..\wtlib\image.h
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SOURCE=..\..\wtlib\l97.c
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SOURCE=..\..\wtlib\l97.h
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# Begin Source File

SOURCE=..\main.c
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SOURCE=..\..\wtlib\quantim.c
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SOURCE=..\..\wtlib\quantim.h
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SOURCE=..\..\wtlib\quantuil.c
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SOURCE=..\..\wtlib\quantutil.c
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SOURCE=..\..\wtlib\Quantutil.h
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SOURCE=..\..\wtlib\spt.c
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SOURCE=..\..\wtlib\spt.h
# End Source File
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SOURCE=..\..\wtlib\subbands.c
# End Source File
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SOURCE=..\..\wtlib\subbands.h
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SOURCE=..\..\wtlib\wpacket.c
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SOURCE=..\..\wtlib\wpacket.h
# End Source File
# Begin Source File

SOURCE=..\..\..\..\crblib\ms_crb.lib
# End Source File
# End Target
# End Project

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