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📄 old_coder_bp_bin.c

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/*****

	these are the weights for combining the various
	moments to make an estimate	of the local activity

	these need to be trained on a test set	(not trivial)

******/

#define C1A 64
#define C1B 64
#define C1C 64
#define C1D 64
#define C1E 64
#define C1F 64
#define C1G 64
#define C1H 64
#define C1I 64
#define C1J 64

#define C2A 83
#define C2B 83
#define C2C 83
#define C2D 83
#define C2E 83
#define C2F 83
#define C2G 83
#define C2H 83
#define C2I 83
#define C2J 83

#define C3A 300
#define C3B 170
#define C3C 40
#define C3D 40
#define C3E 40
#define C3F 40
#define C3G 20
#define C3H 20
#define C3I 20
#define C3J 20

#define C4A 0
#define C4B 0
#define C4C 0
#define C4D 0
#define C4E 0
#define C4F 0
#define C4G 0
#define C4H 0
#define C4I 0
#define C4J 0

/*****

coder_bitplane : send bitplanes ; this is an "EZ" coder,
	except that our calling structures ruins the embedding;
			should loop on bands inside the loop on bitplane
				(instead of the current, opposite way for modular)
			it also hurts compression to scan this way, because
				same-BPbins have similar statistics 
				(recall flushing between BPbins helps ezdct)

	coding signs helps about 0.03 (better than the 0.02 observed
		in earlier more primitive sign coders)

binary version : codes each bit-pel as a separate binary event

our LOE :
	don't actually compare the four contexts' MPS's, but just the four coders'
	recent performance: choose the coder that had the lowest entropy on the
	last N pixels. (some decaying record).

instead of LOE, blend them based on confidence
		(this is unusually easy because of the fact that
		the alphabet is binary)
	something like P_tot = W_tot * Sum P[n] / w[n]

	where w is the weight = actual recent coded len
		(TMW uses 2^(-w) instead of 1/w )
		(that may actually be better cuz we can do it with shifts;
		you need some subtlety : find the smallest weight and factor it out first)

* we're very similar to ECECOW, but getting stomped.  This might
	be attributed to our incorrect scan order.

---

with all context-mixers at 32 we get : (lossless)

	lena 512 : 4.182	(l6 : 4.171)	(ececow : 4.06)
	lena 256 : 4.160
	checa 256: 3.143
	zelda 512: 3.891		(ececow : 3.71)

*****/

#include <stdio.h>
#include <stdlib.h>
#include <crblib/inc.h>
#include <crblib/arithc.h>
#include <crblib/intmath.h>
#include <crblib/codeutil.h>
#include "coder.h"

extern int tune_param;

#define	VAL_CONTEXTS		20
#define	VAL_CONTEXT_MAX		(VAL_CONTEXTS -1)
#define SHAPE_BASE			VAL_CONTEXTS
#define SHAPE(x)			(SHAPE_BASE<<(x))
#define NUM_SHAPES			4
#define NUM_CONTEXTS		(VAL_CONTEXTS<<NUM_SHAPES)

#ifdef BIG_SIGN_CONTEXT
#define SIGN_CONTEXTS	729	// 3^6
#else
#define SIGN_CONTEXTS	81	// 3^4
#endif // BIG_SIGN_CONTEXT

#define TOTMAX			4000
#define INC				30

#define P0_INIT			8
#define P1_INIT			0

#define bitModel(bit,P0,PT)	do { PT += INC; if (!(bit)) P0 += INC;  if ( PT > TOTMAX ) { PT >>= 1; P0 >>= 1; P0++; PT += 2; } } while(0)
#define bitEnc(bit,ari,P0,PT)	do { arithEncBit(ari,P0,PT,bit);	bitModel(bit,P0,PT); } while(0)
#define bitDec(bit,ari,P0,PT)	do { bit = arithDecBit(ari,P0,PT);	bitModel(bit,P0,PT); } while(0)

#define AddSignContext(context,val,mask) do { context *= 3; if( abs(val)&(mask) ) { if ( (val) > 0 ) context ++; else context += 2; } } while(0)

typedef struct {
	int p0,pt;
} binContext;

void coderBPbin_encodeBand(coder *me,int *band,int w,int h,int fullw,int *parent);
void coderBPbin_decodeBand(coder *me,int *band,int w,int h,int fullw,int *parent);

typedef struct {
	int band_n;
	binContext signs[SIGN_CONTEXTS];
	binContext	stats1[NUM_CONTEXTS],
				stats2[NUM_CONTEXTS],
				stats3[NUM_CONTEXTS],
				stats4[NUM_CONTEXTS];
} myInfo;

void coderBPbin_init(coder *c)
{
myInfo *d;
int i;

	if ( (d = new(myInfo)) == NULL )
		errexit("ozero init failed");

	c->data = d;

	d->band_n = -1;

	for(i=0;i<NUM_CONTEXTS;i++) {
		d->stats1[i].p0 = P0_INIT+1; d->stats1[i].pt = 2+P0_INIT+P1_INIT;
		d->stats2[i].p0 = P0_INIT+1; d->stats2[i].pt = 2+P0_INIT+P1_INIT;
		d->stats3[i].p0 = P0_INIT+1; d->stats3[i].pt = 2+P0_INIT+P1_INIT;
		d->stats4[i].p0 = P0_INIT+1; d->stats4[i].pt = 2+P0_INIT+P1_INIT;
	}

	for(i=0;i<SIGN_CONTEXTS;i++) {
		d->signs[i].p0 = 100;
		d->signs[i].pt = 200;
	}

}

void coderBPbin_free(coder *c)
{
	if ( c->data ) {
		myInfo *d;
		d = c->data;
		free(d);
		c->data = NULL;
	}
}

coder coderBPbin = {
		"BitPlane Binary",
		coderBPbin_init,
		coderBPbin_free,
		coderBPbin_encodeBand,
		coderBPbin_decodeBand
	};

/**********

lazy way to pass the state from getStats to fixStats
	and also interacts with the codeBand()

these are re-initialized at each codeBand() call, so this is
	quite re-entrant as long as we aren't multi-threaded
	(that is, no more than one call to codeBand() at a time)

*********/

static int VD;
static binContext *stats1,*stats2,*stats3,*stats4;
static binContext *s1,*s2,*s3,*s4;
static int bitmask,donemask,nextmask;
static int len1,len2,len3,len4;
static int band_n,*sister_x,*sister_y;
static int p0,pt;

void getStats(int *dp,int *pp,int x,int y,int width,int height,int fullw)
{
int shapes;
int P,N,W,NE,NW,X1,X2,X3,X4;
int diff,lena,lenb;
binContext *sa,*sb;

	/*** elaborate context-making ***/

	VD	= abs(*dp)&donemask;	// current val already done

	P	= abs(*pp)&nextmask;

	if ( y == 0 ) {
		N = NW = NE = VD;
		if ( x == 0 ) W = VD; else W = abs(dp[-1]) & nextmask;
	} else if ( x == 0 ) {
		W = NW = 0;
		N  = abs(dp[-fullw])	& nextmask;
		NE = abs(dp[1-fullw])	& nextmask;
	} else {
		N = abs(dp[-fullw])		& nextmask;
		W = abs(dp[-1])			& nextmask;
		NW = abs(dp[-1-fullw])	& nextmask;
		if ( x == (width-1) ) NE = VD;
		else	NE = abs(dp[1-fullw]) & nextmask;
	}

	shapes = 0;
	if ( N > VD ) shapes += SHAPE(0);
	if ( W > VD ) shapes += SHAPE(1);
	if ( NW > VD ) shapes += SHAPE(2);
	if ( NE > VD ) shapes += SHAPE(3);

	/** make several combos here and choose the best **/

	/** band 0 has more vertical correlation **/

	switch(band_n) {
		case 0:
			if ( y > 1 ) 			X1 = abs(dp[-fullw-fullw]) & nextmask; else X1 = VD;	//NN
			if ( y < (height-1) )	X2 = abs(dp[fullw])		& donemask;	else X2 = VD;			//S
			if ( y > 2 ) 			X3 = abs(pp[-fullw])	& nextmask; else X3 = VD;			//PN
			if ( y < (height-2) )	X4 = abs(pp[fullw]) 	& nextmask; else X4 = VD;			//PS
			break;
		case 1:
			if ( x > 1		)		X1 = abs(dp[-2]) & nextmask; else X1 = VD;	//WW
			if ( x < (width-1) )	X2 = abs(dp[1])	 & donemask; else X2 = VD;	//E
			if ( x > 2 ) 			X3 = abs(pp[-1]) & nextmask; else X3 = VD;	//PW
			if ( x < (width-2) )	X4 = abs(pp[1])  & nextmask; else X4 = VD;	//PE
			break;
		case 2:
			if ( y < (height-1) )	X1 = abs(dp[fullw])	& donemask;	else X1 = VD;	//S
			if ( x < (width-1) )	X2 = abs(dp[1])		& donemask;	else X2 = VD;	//E
			X3 = abs( sister_x[ x + fullw*y ] ) & nextmask;
			X4 = abs( sister_y[ x + fullw*y ] ) & nextmask;
			break;
		default:
			errputs("band_n not in 0-2 !");
			break;
	}

	s1 = &stats1[ min(VAL_CONTEXT_MAX, ((C1A * VD + C1B * P + C1C * N + C1D * W + C1E * NW + C1F * NE + C1G * X1 + C1H * X2 + C1I * X3 + C1J * X4)>>8)) + shapes ];
	s2 = &stats2[ min(VAL_CONTEXT_MAX, ((C2A * VD + C2B * P + C2C * N + C2D * W + C2E * NW + C2F * NE + C2G * X1 + C2H * X2 + C2I * X3 + C2J * X4)>>8)) + shapes ];
	s3 = &stats3[ min(VAL_CONTEXT_MAX, ((C3A * VD + C3B * P + C3C * N + C3D * W + C3E * NW + C3F * NE + C3G * X1 + C3H * X2 + C3I * X3 + C3J * X4)>>8)) + shapes ];
	s4 = &stats4[ min(VAL_CONTEXT_MAX, ((C4A * VD + C4B * P + C4C * N + C4D * W + C4E * NW + C4F * NE + C4G * X1 + C4H * X2 + C4I * X3 + C4J * X4)>>8)) + shapes ];

	/** weighting 
	*
	*	find the best two, then weight them by 2^(-entropy) 
	**/

	lena = len1;	sa = s1;
	lenb = len2;	sb = s2;
	if ( len3 < lena ) { lena = len3; sa = s3; }
	else if ( len3 < lenb ) { lenb = len3; sb = s3; }
	if ( len4 < lenb ) { lenb = len4; sb = s4; }
	else if ( len4 < lena ) { lena = len4; sa = s4; }

	if ( lena == lenb ) {
		p0 = (sa->p0 + sb->p0)>>1;
		pt = (sa->pt + sb->pt)>>1;
	} else if ( lenb < lena ) {
		diff = 1 + ((lena-lenb+8)>>4);
		if ( diff >= 18 ) {
			p0 = sb->p0;
			pt = sb->pt;
		} else {
			p0 = (((sb->p0)<<diff) + (sa->p0))/((1<<diff) + 1);
			pt = (((sb->pt)<<diff) + (sa->pt))/((1<<diff) + 1);
		}
	} else {
		diff = 1 + ((lenb-lena+8)>>4);
		if ( lenb-lena >= 18 ) {
			p0 = sa->p0;
			pt = sa->pt;
		} else {
			p0 = (((sa->p0)<<diff) + (sb->p0))/((1<<diff) + 1);
			pt = (((sa->pt)<<diff) + (sb->pt))/((1<<diff) + 1);
		}
	}
}

static void fixStats(bool bit)
{

	/** track the weights as the actual coded len from that model **/

	if ( bit ) {
		len1 += log2x16( s1->pt ) - log2x16( s1->pt - s1->p0 );
		len2 += log2x16( s2->pt ) - log2x16( s2->pt - s2->p0 );
		len3 += log2x16( s3->pt ) - log2x16( s3->pt - s3->p0 );
		len4 += log2x16( s4->pt ) - log2x16( s4->pt - s4->p0 );

		if ( len1 > 40000 ) {	/** for safety **/
			len1 >>= 1; len2 >>= 1; len3 >>= 1; len4 >>= 1;
		}
	} else {
		len1 += log2x16( s1->pt ) - log2x16( s1->p0 );
		len2 += log2x16( s2->pt ) - log2x16( s2->p0 );
		len3 += log2x16( s3->pt ) - log2x16( s3->p0 );
		len4 += log2x16( s4->pt ) - log2x16( s4->p0 );
	}

	bitModel(bit,s1->p0,s1->pt);
	bitModel(bit,s2->p0,s2->pt);
	bitModel(bit,s3->p0,s3->pt);
	bitModel(bit,s4->p0,s4->pt);

}

static void codeBand_init(coder *me,int *band,int width,int height,int fullw)
{
myInfo *d;

	d = (myInfo *)me->data;

	if ( ++d->band_n == 3 ) d->band_n = 0;
	band_n = d->band_n;
	if ( band_n == 2 ) {
		sister_x = band - width;
		sister_y = band - height*fullw;
	} else {
		sister_x = sister_y = NULL;
	}

	len1=len2=len3=len4=0;
	stats1 = d->stats1;
	stats2 = d->stats2;
	stats3 = d->stats3;
	stats4 = d->stats4;
}

void coderBPbin_encodeBand(coder *me,int *band,int width,int height,int fullw,int *parent)
{
int x,y,bit;
int *dp,*pp,*dpn;
int top_val,top_bitpn;
arithInfo *ari = me->arith;
binContext *signs = ((myInfo *)me->data)->signs;

	codeBand_init(me,band,width,height,fullw);

	dp = band;	top_val = 0;
	for(y=0;y<height;y++) {
		for(x=0;x<width;x++) {
			if ( abs(*dp) > top_val ) top_val = abs(*dp);
			dp++;
		}
		dp += fullw - width;
	}
	for(top_bitpn=0;(1<<(top_bitpn+1))<=top_val;top_bitpn++) ;

	cu_putExpanding_ari(top_bitpn,ari,8,8);

	top_val = 1<<top_bitpn;

	nextmask= 0x0FFFFFFF ^ (top_val+top_val-1);

	for(bitmask = top_val;bitmask>=1;bitmask>>=1) {
		donemask = nextmask;
		nextmask = donemask + bitmask;

		dp = band;	pp = parent;
		for(y=0;y<height;y++) {
			if ( coder_timetostop(me) ) { coder_didstop(me,y); return; }
			dpn = dp + fullw;
			for(x=0;x<width;x++) {

				getStats(&dp[x],&pp[x>>1],x,y,width,height,fullw);

				bit = (abs(dp[x])&bitmask)?1:0;
				arithEncBit(ari,p0,pt,bit);

				fixStats(bit);

				if ( bit & !VD ) {
					int context;
					/** code the sign **/
					context = 0;
					if ( x < (width-1) )	AddSignContext(context,dp[x+1],donemask); else context *= 3;
					if ( x > 0 )			AddSignContext(context,dp[x-1],nextmask); else context *= 3;
					if ( y < (height-1) )	AddSignContext(context,dp[x+fullw],donemask); else context *= 3;
					if ( y > 0 )			AddSignContext(context,dp[x-fullw],nextmask); else context *= 3;
#ifdef BIG_SIGN_CONTEXT
					if ( y > 0 && x > 0 )	AddSignContext(context,dp[x-fullw-1],nextmask); else context *= 3;
					if ( y > 0 && x < (width-1) )	AddSignContext(context,dp[x-fullw+1],nextmask); else context *= 3;
#endif
					bitEnc( (isneg(dp[x])?1:0) ,ari,signs[context].p0,signs[context].pt);
				}
			}
			if ( y&1 ) pp += fullw;
			dp += fullw;
		}
	}
}

void coderBPbin_decodeBand(coder *me,int *band,int width,int height,int fullw,int *parent)
{
int x,y,bit;
int *dp,*pp,*dpn;
int top_val,top_bitpn;
arithInfo *ari = me->arith;
binContext *signs = ((myInfo *)me->data)->signs;

	codeBand_init(me,band,width,height,fullw);

/**** done in mainline now
	dp = band;
	for(y=0;y<height;y++) {
		for(x=0;x<width;x++) *dp++ = 0;
		dp += fullw - width;
	}
*********/

	top_bitpn = cu_getExpanding_ari(ari,8,8);
	top_val = 1<<top_bitpn;

	nextmask= 0x0FFFFFFF ^ (top_val+top_val-1);

	for(bitmask = top_val;bitmask>=1;bitmask>>=1) {
		donemask = nextmask;
		nextmask = donemask + bitmask;
		dp = band;	pp = parent;
		for(y=0;y<height;y++) {
			if ( coder_timetostopd(me,y) ) { dbf(); return; }
			dpn = dp + fullw;
			for(x=0;x<width;x++) {

				getStats(&dp[x],&pp[x>>1],x,y,width,height,fullw);

				bit = arithDecBit(ari,p0,pt);

				fixStats(bit);

				if ( bit ) {
					if ( isneg(dp[x]) ) dp[x] -= bitmask;
					else dp[x] += bitmask; 
					if ( ! VD ) {
						int context;
						/** code the sign **/
						context = 0;
						if ( x < (width-1) )	AddSignContext(context,dp[x+1],donemask); else context *= 3;
						if ( x > 0 )			AddSignContext(context,dp[x-1],nextmask); else context *= 3;
						if ( y < (height-1) )	AddSignContext(context,dp[x+fullw],donemask); else context *= 3;
						if ( y > 0 )			AddSignContext(context,dp[x-fullw],nextmask); else context *= 3;
#ifdef BIG_SIGN_CONTEXT
						if ( y > 0 && x > 0 )	AddSignContext(context,dp[x-fullw-1],nextmask); else context *= 3;
						if ( y > 0 && x < (width-1) )	AddSignContext(context,dp[x-fullw+1],nextmask); else context *= 3;
#endif
						bitDec(bit,ari,signs[context].p0,signs[context].pt);
						if ( bit ) dp[x] = - dp[x];
					}
				}
			}
			if ( y&1 ) pp += fullw;
			dp += fullw;
		}
	}
}

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