📄 loadimageandscale.java
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// Fig. 30.1: LoadImageAndScale.java
// Load an image and display it in its original size
// and scale it to twice its original width and height.
// Load and display the same image as an ImageIcon.
import java.applet.Applet;
import java.awt.*;
import javax.swing.*;
public class LoadImageAndScale extends JApplet {
private Image logo1;
private ImageIcon logo2;
// load the image when the applet is loaded
public void init()
{
logo1 = getImage( getDocumentBase(), "logo.gif" );
logo2 = new ImageIcon( "logo.gif" );
} // end method init
// display the image
public void paint( Graphics g )
{
// draw the original image
g.drawImage( logo1, 0, 0, this );
// draw the image scaled to fit the width of the applet
// and the height of the applet minus 120 pixels
g.drawImage( logo1, 0, 120,
getWidth(), getHeight() - 120, this );
// draw the icon using its paintIcon method
logo2.paintIcon( this, g, 180, 0 );
} // end method pain
} // end class LoadImageAndSacle
/**************************************************************************
* (C) Copyright 1992-2004 by Deitel & Associates, Inc. and *
* Pearson Education, Inc. All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
*************************************************************************/
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