📄 mainframe.h
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// MainFrame.h : interface of the CMainFrame class
// aze
// (c) Stephane Rodriguez 98
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAINFRAME_H__8F3E6669_3B66_11D2_92F7_00104B498E9D__INCLUDED_)
#define AFX_MAINFRAME_H__8F3E6669_3B66_11D2_92F7_00104B498E9D__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CMainFrame : public CFrameWnd
{
protected: // create from serialization only
CMainFrame();
DECLARE_DYNCREATE(CMainFrame)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMainFrame)
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMainFrame();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected: // control bar embedded members
CStatusBar m_wndStatusBar;
CToolBar m_wndToolBar;
// Generated message map functions
protected:
//{{AFX_MSG(CMainFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//afx_msg void OnKeyDown( UINT nChar, UINT nRepCnt, UINT nFlags );
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAINFRAME_H__8F3E6669_3B66_11D2_92F7_00104B498E9D__INCLUDED_)
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