⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 trydct.dsp

📁 这是一组DCT和iDCT的代码
💻 DSP
字号:
# Microsoft Developer Studio Project File - Name="TryDCT" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=TryDCT - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "TryDCT.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "TryDCT.mak" CFG="TryDCT - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "TryDCT - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "TryDCT - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "TryDCT"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "TryDCT - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /Zp16 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FAs /FR /Yu"stdafx.h" /FD /c
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386

!ELSEIF  "$(CFG)" == "TryDCT - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /Zp16 /W3 /Gm /GX /Zi /Ob1 /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FAs /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# SUBTRACT LINK32 /pdb:none

!ENDIF 

# Begin Target

# Name "TryDCT - Win32 Release"
# Name "TryDCT - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;asm"
# Begin Source File

SOURCE=.\fDct\BBmpegDCT.cpp
# End Source File
# Begin Source File

SOURCE=.\fDct\fdct_mmx.asm

!IF  "$(CFG)" == "TryDCT - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=.\fDct\fdct_mmx.asm
InputName=fdct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TryDCT - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=.\fDct\fdct_mmx.asm
InputName=fdct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\fDct\fdctam32.cpp
# End Source File
# Begin Source File

SOURCE=.\fDct\fdctmm32.cpp
# End Source File
# Begin Source File

SOURCE=.\iDct\idct.cpp
# End Source File
# Begin Source File

SOURCE=.\iDct\idct8x8_xmm.asm

!IF  "$(CFG)" == "TryDCT - Win32 Release"

# Begin Custom Build - Building $(InputName).asm file...
TargetDir=.\Release
InputPath=.\iDct\idct8x8_xmm.asm
InputName=idct8x8_xmm

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml -coff -c -Zi  -Fo $(TargetDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TryDCT - Win32 Debug"

# Begin Custom Build - Building $(InputName).asm file...
TargetDir=.\Debug
InputPath=.\iDct\idct8x8_xmm.asm
InputName=idct8x8_xmm

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml -coff -c -Zi  -Fo $(TargetDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\iDct\idct_aan.cpp
# End Source File
# Begin Source File

SOURCE=.\iDct\idct_ap922hybr.cpp
# End Source File
# Begin Source File

SOURCE=.\iDct\idct_ap922sse_opt.cpp
# End Source File
# Begin Source File

SOURCE=.\iDct\idct_ap922x87.cpp
# End Source File
# Begin Source File

SOURCE=.\iDct\idct_mmx.asm

!IF  "$(CFG)" == "TryDCT - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=.\iDct\idct_mmx.asm
InputName=idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TryDCT - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=.\iDct\idct_mmx.asm
InputName=idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\iDct\idctchen.cpp
# End Source File
# Begin Source File

SOURCE="..\..\Motion Estimation\TryME\mmxasm.cpp"
# End Source File
# Begin Source File

SOURCE=.\fDct\StandardDCT.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\TryDCT.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\Common.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -