📄 animatetray.h
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#if !defined(AFX_ANIMATETRAY_H__09778F56_3FD5_4C5C_8E02_43B43AAD19F9__INCLUDED_)
#define AFX_ANIMATETRAY_H__09778F56_3FD5_4C5C_8E02_43B43AAD19F9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AnimateTray.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CAnimateTray window
class CAnimateTray : public CWnd
{
// Construction
public:
CAnimateTray();
// Attributes
public:
// Operations
public:
BOOL CreateTray(/*动画*/CWnd* pNotifyWnd,UINT uID/*menu*/,LPCTSTR pszTooltipText, HICON* phIcons,int nNumIcons,DWORD dwDelay, UINT nNotifyMessage);
BOOL CreateTray(/*非动画*/CWnd* pNotifyWnd,UINT uID/*menu*/,LPCTSTR pszTooltipText,HICON hIcon,UINT nNotifyMessage);
protected:
BOOL m_bCreated;
CWnd* m_pNotificationWnd;
BOOL m_bAnimated;
NOTIFYICONDATA m_NotifyIconData;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAnimateTray)
public:
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
//}}AFX_VIRTUAL
// Implementation
public:
void OnTimer1(UINT nIDEvent);
BOOL SetIcon(LPCTSTR lpIconName);
BOOL SetIcon(UINT nIDResourec);
BOOL SetIcon(HICON hIcon);
LRESULT OnTrayNotification(WPARAM wID, LPARAM lEvent);
virtual ~CAnimateTray();
BOOL m_bIsWindowNormal;
BOOL m_bMenuOn;
BOOL m_bHidden;
HICON* m_phIcons;
int m_nNumIcons;
DWORD m_dwDelay;
UINT m_nTimerID;
int m_nCurrentIconIndex;
HICON GetCurrentIcon() const {return m_phIcons[m_nCurrentIconIndex];};
BOOL IsShowing() const {return !IsHidden();};
BOOL IsHidden() const {return m_bHidden;};
BOOL UsingAnimatedIcon() const{ return m_bAnimated;};
// Generated message map functions
protected:
void RemoveIcon();
//{{AFX_MSG(CAnimateTray)
afx_msg void OnTimer(UINT nIDEvent);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ANIMATETRAY_H__09778F56_3FD5_4C5C_8E02_43B43AAD19F9__INCLUDED_)
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