📄 clientsocket.h
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#if !defined(AFX_CLIENTSOCKET_H__C23B8BB3_5051_11D5_B131_C6D7FE5A2900__INCLUDED_)
#define AFX_CLIENTSOCKET_H__C23B8BB3_5051_11D5_B131_C6D7FE5A2900__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientSocket.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CClientSocket command target
class CClientSocket : public CAsyncSocket
{
// Attributes
public:
// Operations
public:
CClientSocket();
virtual ~CClientSocket();
// Overrides
public:
void SendDataDirect(CData* pData);
BOOL Create(int TimeOut=TimeWaitForRes);
BOOL SendData(CData* pData,BOOL &bCancel,CWnd* pRecvWnd=NULL,int FailReDoTimes=3);
CWnd* GetOwner(){return m_apRecvWnd[0];};
void SetOwner(CWnd* pWnd){m_apRecvWnd[0]=pWnd;};
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientSocket)
public:
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CClientSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
private:
char m_szResponseMsg[MaxResponseMsgLength];
int m_szrLength;
BOOL m_bBusy;
BYTE m_arBuf[CheckBufLength];
DWORD m_nTotalSend;
DWORD m_nTimeOut;
CWnd * m_apRecvWnd[RecvWndNumber];
int m_nCurRecvWnd;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTSOCKET_H__C23B8BB3_5051_11D5_B131_C6D7FE5A2900__INCLUDED_)
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