📄 runnerserpent.java
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import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
import java.util.*;
class RunnerSerpent extends GreedySerpent
{
private static int count=0;
RunnerSerpent(SerpentGameCanvas canv, Maze m, Position initPos, int len) {
super(canv, m, initPos, len);
direction=MOVE_UP;
type=RUNNER;
}
protected boolean moveAhead()
{
synchronized(gameCanvas.npc) {
if( !bLive ) return false;
DirectionHelper helper=new DirectionHelper(maze, head);
int choices=helper.numOfChoices();
switch( choices ) {
case 1: // 掉头
direction=helper.getChoice(0);
break;
case 2: // 单向
helper.kickChoiceByValue( helper.reverseDirection(direction) );
direction=helper.getChoice(0);
break;
case 3:
case 4: // 路口
helper.kickChoiceByValue( helper.reverseDirection(direction) );
choices--;
int randNumber=Math.abs( gameCanvas.rand.nextInt() % choices );
direction=helper.getChoice(randNumber);
break;
case 0:
System.err.println("no direction to follow -- impossible!");
break;
default:
System.err.println("above 4 direction to select -- impossible!");
}
Position posDiff=new Position();
switch(direction) {
case MOVE_UP:
posDiff.setValue(0,-1);
break;
case MOVE_DOWN:
posDiff.setValue(0,1);
break;
case MOVE_LEFT:
posDiff.setValue(-1,0);
break;
case MOVE_RIGHT:
posDiff.setValue(1,0);
break;
default:
}
if( conflictWithWall(posDiff)) {
System.err.println("hit wall after direction selection -- impossible!");
return false;
}
for( int i=body.size()-1;i>=1;i-- ) {
((Position)body.elementAt(i)).setValue( (Position)body.elementAt(i-1) );
}
((Position)body.elementAt(0)).setValue(head);
head.add(posDiff);
}
return true;
}
}
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