📄 textureview.h
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// TextureView.h : interface of the CTextureView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_TEXTUREVIEW_H__4671FF20_F3AF_11D5_A550_5254AB4B870E__INCLUDED_)
#define AFX_TEXTUREVIEW_H__4671FF20_F3AF_11D5_A550_5254AB4B870E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "gl\gl.h"
#include "gl\glu.h"
#include "gl\glaux.h"
class CTextureView : public CView
{
protected: // create from serialization only
CTextureView();
DECLARE_DYNCREATE(CTextureView)
// Attributes
public:
CTextureDoc* GetDocument();
HGLRC hglrc;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextureView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CTextureView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CTextureView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
afx_msg void OnSize(UINT nType, int cx, int cy);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
void myinit();
void drawscene(void);
void makeCheckImage();
};
#ifndef _DEBUG // debug version in TextureView.cpp
inline CTextureDoc* CTextureView::GetDocument()
{ return (CTextureDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXTUREVIEW_H__4671FF20_F3AF_11D5_A550_5254AB4B870E__INCLUDED_)
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