📄 mysplash.h
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#if !defined(AFX_MYSPLASH_H__4F90C3E4_1CB6_11D4_825F_600000000ECD__INCLUDED_)
#define AFX_MYSPLASH_H__4F90C3E4_1CB6_11D4_825F_600000000ECD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// mysplash.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// mysplash window
class mysplash : public CWnd
{
// Construction
public:
mysplash();
// Attributes
public:
BOOL Create(CWnd * pParentWnd=NULL);
HANDLE hBitsSrc;
LPSTR pBitsSrc;
UINT iW,iH;
CBitmap hBitmap;
BOOL Lbutton;
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(mysplash)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~mysplash();
// Generated message map functions
protected:
//{{AFX_MSG(mysplash)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
//CBitmap hBitmap;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYSPLASH_H__4F90C3E4_1CB6_11D4_825F_600000000ECD__INCLUDED_)
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