📄 ground.cpp
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// Ground.cpp: implementation of the CGround class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Pointtest.h"
#include "Ground.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CGround::CGround(int nType,CBaseList* pBaseList) : CBase(ID_GROUND,pBaseList)
{
left = CPoint(0,0);
right = CPoint(0,0);
Content_Of_Ob = "G";
AddString(ID_GROUND);
Value = 1;
}
CGround::CGround(CBase* pp1,CBaseList* pBaseList) : CBase(ID_GROUND,pBaseList)
{
p1 = pp1;
AddSon(p1);
left = CPoint(0,0);
right = CPoint(0,0);
Content_Of_Ob = "G";
AddString(ID_GROUND);
Value = 1;
}
CGround::~CGround()
{
}
void CGround::Draw(CDC* pDC)
{
if(IsSelected()){
CPen pen(PS_SOLID, 2,RED);
CPen *Oldpen = pDC->SelectObject(&pen);
pDC->MoveTo(left);
pDC->LineTo(p1->CenterPoint);
pDC->MoveTo(aa[0]);
pDC->LineTo(aa[1]);
pDC->MoveTo(aa[2]);
pDC->LineTo(aa[3]);
pDC->MoveTo(aa[4]);
pDC->LineTo(aa[5]);
pDC->SelectObject(Oldpen);
}else{
CPen pen(PS_SOLID, 2,BLACK);
CPen *Oldpen = pDC->SelectObject(&pen);
pDC->MoveTo(left);
pDC->LineTo(p1->CenterPoint);
pDC->MoveTo(aa[0]);
pDC->LineTo(aa[1]);
pDC->MoveTo(aa[2]);
pDC->LineTo(aa[3]);
pDC->MoveTo(aa[4]);
pDC->LineTo(aa[5]);
pDC->SelectObject(Oldpen);
}
TextOut(pDC);
}
void CGround::SetPoint(CPoint pp)
{
left = right = CenterPoint = pp;
left = pp - CPoint(10,0);
right = pp + CPoint(10,0);
p1->CenterPoint = pp - CPoint(20,0);
aa[0] = aa[1] = left;
aa[2] = aa[3] = CenterPoint;
aa[4] = aa[5] = right;
aa[0].Offset(CSize(0,10));
aa[1].Offset(CSize(0,-10));
aa[2].Offset(CSize(0,8));
aa[3].Offset(CSize(0,-8));
aa[4].Offset(CSize(0,6));
aa[5].Offset(CSize(0,-6));
RotateCell(TotalAngle);
}
void CGround::OffSet(CSize size)
{
CenterPoint.Offset(size);
left.Offset(size);
right.Offset(size);
p1->OffSet(size);
for(int i=0;i<6;i++)
aa[i].Offset(size);
}
CRect CGround::GetGraphRect()
{
CPoint up_left,down_right;
up_left = down_right = CenterPoint;
up_left.Offset(-10,-10);
down_right.Offset(10,10);
return CRect(up_left,down_right);
}
void CGround::RotateCell(double angle)
{
left = Rotate(angle,left);
right = Rotate(angle,right);
p1->CenterPoint = Rotate(angle,p1->CenterPoint);
for(int i=0;i<6;i++)
aa[i] = Rotate(angle,aa[i]);
}
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