📄 cpp2html.cpp
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// CPP2HTML.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "CPP2HTML.h"
#include "CPP2HTMLDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCPP2HTMLApp
BEGIN_MESSAGE_MAP(CCPP2HTMLApp, CWinApp)
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCPP2HTMLApp construction
CCPP2HTMLApp::CCPP2HTMLApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CCPP2HTMLApp object
CCPP2HTMLApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CCPP2HTMLApp initialization
BOOL CCPP2HTMLApp::InitInstance()
{
AfxEnableControlContainer();
SetRegistryKey(_T("C++2Html"));
CCPP2HTMLDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
}
else if (nResponse == IDCANCEL)
{
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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