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回复者:badboy 回复日期:2003-12-11 12:25:00
<br>内容:实在不好意思!&nbsp;&nbsp;他的做法我试过了!不行! 我实在找不出问题所在!<BR>&nbsp;&nbsp; 源代码我贴在上面了!&nbsp;&nbsp;请帮我看看!
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回复者:dsadsdas 回复日期:2003-12-11 12:45:26
<br>内容:俺们公司他不允许俺们用winrar。
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回复者:badboy 回复日期:2003-12-11 13:15:52
<br>内容:那我只能挨个文件发给您看了!&nbsp;&nbsp;希望得到您的帮助!
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回复者:badboy 回复日期:2003-12-11 13:17:26
<br>内容:贴!
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回复者:badboy 回复日期:2003-12-11 13:19:18
<br>内容:不行啊! 论坛只接受zip.rar jpg<BR>&nbsp;&nbsp;所以,我发到你邮箱里去了!
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回复者:badboy 回复日期:2003-12-11 20:50:50
<br>内容://下面的是.c文件<BR>/************************************************************<BR>Module name: CritSecs.C<BR>Notices: Copyright (c) 1995-1997 Jeffrey Richter<BR>************************************************************/<BR><BR><BR>#include &#34;..\CmnHdr.H&#34;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* See Appendix C. */<BR>#include &lt;windows.h&gt;<BR>#include &lt;windowsx.h&gt;<BR>#include &lt;tchar.h&gt;<BR>#include &lt;stdio.h&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // For sprintf<BR>#include &lt;process.h&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // For _beginthreadex<BR>#include &#34;Resource.H&#34;<BR><BR><BR>//////////////////////////////////////////////////////////////<BR><BR><BR>// Global variables<BR>// g_fTerminate is set to TRUE when the dialog box is<BR>// dismissed. It indicates to the worker threads that they <BR>// need to terminate. It is volatile because it can change<BR>// at any time.<BR>volatile BOOL&nbsp;&nbsp;g_fTerminate = FALSE;&nbsp;&nbsp; <BR><BR>HWND&nbsp;&nbsp;&nbsp;&nbsp; g_hwnd;<BR>HANDLE&nbsp;&nbsp; g_hThread[2];&nbsp;&nbsp;// Counter[0] &amp; Display[1] threads<BR><BR><BR>// The data that needs protecting<BR>TCHAR&nbsp;&nbsp;&nbsp;&nbsp;g_szNumber[10] = __TEXT(&#34;0&#34;);<BR><BR>// The critical section used to protect the data<BR>CRITICAL_SECTION g_CriticalSection;<BR><BR><BR>//////////////////////////////////////////////////////////////<BR><BR><BR>// Add a string to a list box.<BR>void AddToListBox (LPCTSTR szBuffer) {<BR>&nbsp;&nbsp; HWND hwndDataBox = GetDlgItem(g_hwnd, IDC_DATABOX);<BR><BR>&nbsp;&nbsp; int x = ListBox_AddString(hwndDataBox, szBuffer);<BR>&nbsp;&nbsp; ListBox_SetCurSel(hwndDataBox, x);<BR><BR>&nbsp;&nbsp; if (ListBox_GetCount(hwndDataBox) &gt; 100)<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ListBox_DeleteString(hwndDataBox, 0);<BR>}<BR><BR><BR>//////////////////////////////////////////////////////////////<BR><BR><BR>// Thread to increment the protected counter data<BR>DWORD WINAPI CounterThread (LPVOID lpThreadParameter) {<BR>&nbsp;&nbsp; unsigned int nNumber, nDigit;<BR>&nbsp;&nbsp; BOOL fSyncChecked;<BR><BR>&nbsp;&nbsp; while (!g_fTerminate) {<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// Get the status of the Synchronize check box<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// and save it.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fSyncChecked = <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; IsDlgButtonChecked(g_hwnd, IDC_SYNCHRONIZE);<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (fSyncChecked) {<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // If the user wants us synchronized, do it.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; EnterCriticalSection(&amp;g_CriticalSection);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// Convert the string number to an integer and add 1.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_stscanf(g_szNumber, __TEXT(&#34;%d&#34;), &amp;nNumber);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;nNumber++;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// Convert the new integer back to a string.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;nDigit = 0;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;while (nNumber != 0) {<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // Put a digit into the string.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; g_szNumber[nDigit++] = (TCHAR) <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(__TEXT('0') + (nNumber % 10));<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // A call to Sleep here tells the system that we want<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // to relinquish the remainder of our time slice to<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // another thread.&nbsp;&nbsp;This call is needed for <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // single-CPU systems so that the results of the <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // synchronization or lack thereof are obvious. <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // Normally, your programs would NOT call Sleep here.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Sleep(0);<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // Get ready to get the next digit.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; nNumber /= 10;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// All digits converted to characters.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// Terminate the string.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;g_szNumber[nDigit] = 0;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// Characters were generated in reverse order;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// reverse the string.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// Call _strrev if ANSI, Call _wcsrev if Unicode.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_tcsrev(g_szNumber);<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (fSyncChecked) {<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // If the user wants synchronization, do it.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // In earlier versions of this program, I was calling<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // IsDlgButtonChecked as I did earlier instead of <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // using the fSyncChecked variable. This caused <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // problems because the user could check or uncheck <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // the Synchronize check box in between the calls to <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // EnterCriticalSection and LeaveCriticalSection.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // This meant that my thread was sometimes leaving a<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // critical section that it had never entered. And my <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // thread was sometimes entering a critical section<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // that it had never left.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; LeaveCriticalSection(&amp;g_CriticalSection);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// If the user wants to display something <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// after each iteration, do it.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (IsDlgButtonChecked(g_hwnd, IDC_SHOWCNTRTHRD))<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; AddToListBox(__TEXT(&#34;Cntr: Increment&#34;));<BR>&nbsp;&nbsp; }<BR>&nbsp;&nbsp; return(0);&nbsp;&nbsp;// We get here when the window is dismissed.<BR>}<BR><BR><BR>///////////////////////////////////////////////////////////////<BR><BR><BR>// Thread to add the current value of <BR>// the counter (data) to the list box<BR>DWORD WINAPI DisplayThread (LPVOID lpThreadParameter) {<BR>&nbsp;&nbsp; BOOL fSyncChecked;<BR>&nbsp;&nbsp; TCHAR szBuffer[50];<BR><BR>&nbsp;&nbsp; while (!g_fTerminate) {<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// Determine whether the user wants the threads<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// to be synchronized.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fSyncChecked = <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; IsDlgButtonChecked(g_hwnd, IDC_SYNCHRONIZE);<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (fSyncChecked)<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; EnterCriticalSection(&amp;g_CriticalSection);<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// Construct a string with the string form of the number.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_stprintf(szBuffer, __TEXT(&#34;Dspy: %s&#34;), g_szNumber);<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (fSyncChecked)<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; LeaveCriticalSection(&amp;g_CriticalSection);<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// Add the string form of the number to the list box.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;AddToListBox(szBuffer);<BR>&nbsp;&nbsp; }<BR>&nbsp;&nbsp; return(0);&nbsp;&nbsp;// We get here when the window is dismissed.<BR>}<BR><BR><BR>//////////////////////////////////////////////////////////////<BR><BR><BR>BOOL Dlg_OnInitDialog (HWND hwnd, HWND hwndFocus, <BR>&nbsp;&nbsp; LPARAM lParam) {<BR>&nbsp;&nbsp; HWND hWndCtl;<BR>&nbsp;&nbsp; DWORD dwThreadID;<BR>&nbsp;&nbsp; <BR>&nbsp;&nbsp; // Associate an icon with the dialog box.<BR>&nbsp;&nbsp; chSETDLGICONS(hwnd, IDI_CRITSECS, IDI_CRITSECS);<BR><BR>&nbsp;&nbsp; // Save the handle of the dialog box in a global so that <BR>&nbsp;&nbsp; // the threads can easily gain access to it.&nbsp;&nbsp;This must be <BR>&nbsp;&nbsp; // done before creating the threads.<BR>&nbsp;&nbsp; g_hwnd = hwnd;<BR><BR>&nbsp;&nbsp; // Initialize the critical section.&nbsp;&nbsp;This must also be <BR>&nbsp;&nbsp; // done before any threads try to use it.<BR>&nbsp;&nbsp; InitializeCriticalSection(&amp;g_CriticalSection);<BR><BR>&nbsp;&nbsp; // Create our counter thread and let it start running.<BR>&nbsp;&nbsp; g_hThread[0] = chBEGINTHREADEX(NULL, 0, <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;CounterThread, NULL, 0, &amp;dwThreadID);<BR><BR>&nbsp;&nbsp; // Create our display thread and let it start running.<BR>&nbsp;&nbsp; g_hThread[1] = chBEGINTHREADEX(NULL, 0, <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;DisplayThread, NULL, 0, &amp;dwThreadID);<BR><BR><BR>&nbsp;&nbsp; // Fill the Process Priority Class combo box and select<BR>&nbsp;&nbsp; // Normal.<BR>&nbsp;&nbsp; hWndCtl = GetDlgItem(hwnd, IDC_PRIORITYCLASS);<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Idle&#34;));<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Normal&#34;));<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;High&#34;));<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Realtime&#34;));<BR>&nbsp;&nbsp; ComboBox_SetCurSel(hWndCtl, 1);&nbsp;&nbsp;// Normal<BR><BR>&nbsp;&nbsp; // Fill the Display Thread Priority <BR>&nbsp;&nbsp; // combo box and select Normal.<BR>&nbsp;&nbsp; hWndCtl = GetDlgItem(hwnd, IDC_DSPYTHRDPRIORITY);<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Idle&#34;));<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Lowest&#34;));<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Below normal&#34;));<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Normal&#34;));<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Above normal&#34;));<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Highest&#34;));<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Timecritical&#34;));<BR>&nbsp;&nbsp; ComboBox_SetCurSel(hWndCtl, 3);&nbsp;&nbsp;// Normal<BR><BR>&nbsp;&nbsp; // Fill the Counter Thread Priority <BR>&nbsp;&nbsp; // combo box and select Normal.<BR>&nbsp;&nbsp; hWndCtl = GetDlgItem(hwnd, IDC_CNTRTHRDPRIORITY);<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Idle&#34;));<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Lowest&#34;));<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Below normal&#34;));<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Normal&#34;));<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Above normal&#34;));<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Highest&#34;));<BR>&nbsp;&nbsp; ComboBox_AddString(hWndCtl, __TEXT(&#34;Timecritical&#34;));<BR>&nbsp;&nbsp; ComboBox_SetCurSel(hWndCtl, 3);&nbsp;&nbsp;// Normal<BR><BR>&nbsp;&nbsp; return(TRUE);<BR>}<BR><BR><BR>//////////////////////////////////////////////////////////////<BR><BR><BR>void Dlg_OnDestroy (HWND hwnd) {<BR>&nbsp;&nbsp; // When the dialog box is destroyed, signal the worker<BR>&nbsp;&nbsp; // threads to terminate.<BR>&nbsp;&nbsp; g_fTerminate = TRUE;<BR><BR>&nbsp;&nbsp; // Resume the worker threads in case they're paused.<BR>&nbsp;&nbsp; ResumeThread(g_hThread[0]);<BR>&nbsp;&nbsp; ResumeThread(g_hThread[1]);<BR>}<BR><BR><BR>//////////////////////////////////////////////////////////////<BR><BR><BR>void Dlg_OnCommand (HWND hwnd, int id, HWND hwndCtl, <BR>&nbsp;&nbsp; UINT codeNotify) {<BR>&nbsp;&nbsp; <BR>&nbsp;&nbsp; HANDLE hThread;<BR>&nbsp;&nbsp; DWORD dw;<BR><BR>&nbsp;&nbsp; switch (id) {<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case IDCANCEL:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; EndDialog(hwnd, id);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; break;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case IDC_PRIORITYCLASS:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (codeNotify != CBN_SELCHANGE)<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;break;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // User is changing priority class.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; switch (ComboBox_GetCurSel(hwndCtl)) {<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case 0:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; dw = IDLE_PRIORITY_CLASS;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; break;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case 1:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;default:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; dw = NORMAL_PRIORITY_CLASS;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; break;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case 2:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; dw = HIGH_PRIORITY_CLASS;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; break;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case 3:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; dw = REALTIME_PRIORITY_CLASS;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; break;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; SetPriorityClass(GetCurrentProcess(), dw);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; break;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case IDC_DSPYTHRDPRIORITY:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case IDC_CNTRTHRDPRIORITY:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (codeNotify != CBN_SELCHANGE)<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;break;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; switch (ComboBox_GetCurSel(hwndCtl)) {<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case 0:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; dw = (DWORD) THREAD_PRIORITY_IDLE;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; break;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case 1:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; dw = (DWORD) THREAD_PRIORITY_LOWEST;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; break;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case 2:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; dw = (DWORD) THREAD_PRIORITY_BELOW_NORMAL;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; break;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case 3:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;default:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; dw = (DWORD) THREAD_PRIORITY_NORMAL;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; break;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case 4:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; dw = (DWORD) THREAD_PRIORITY_ABOVE_NORMAL;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; break;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case 5:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; dw = (DWORD) THREAD_PRIORITY_HIGHEST;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; break;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case 6:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; dw = (DWORD) THREAD_PRIORITY_TIME_CRITICAL;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; break;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // User is changing the relative priority <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // of one of the threads.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; hThread = (id == IDC_CNTRTHRDPRIORITY) ?<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; g_hThread[0] : g_hThread[1];<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; SetThreadPriority(hThread, dw);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; break;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;case IDC_PAUSE:<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // User is pausing or resuming both threads.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (Button_GetCheck(hwndCtl)) {<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SuspendThread(g_hThread[0]);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SuspendThread(g_hThread[1]);<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; } else {<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ResumeThread(g_hThread[0]);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ResumeThread(g_hThread[1]);<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; break;<BR>&nbsp;&nbsp; }<BR>}<BR><BR><BR>///////////////////////////////////////////////////////////////<BR><BR><BR>BOOL CALLBACK Dlg_Proc (HWND hwnd, UINT uMsg, <BR>&nbsp;&nbsp; WPARAM wParam, LPARAM lParam) {<BR>&nbsp;&nbsp; <BR>&nbsp;&nbsp; switch (uMsg) {<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;chHANDLE_DLGMSG(hwnd, WM_INITDIALOG, Dlg_OnInitDialog);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;chHANDLE_DLGMSG(hwnd, WM_DESTROY, Dlg_OnDestroy);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;chHANDLE_DLGMSG(hwnd, WM_COMMAND, Dlg_OnCommand);<BR>&nbsp;&nbsp; }<BR>&nbsp;&nbsp; return(FALSE);<BR>}<BR><BR><BR>///////////////////////////////////////////////////////////////<BR><BR><BR>int WINAPI _tWinMain (HINSTANCE hinstExe,<BR>&nbsp;&nbsp; HINSTANCE hinstPrev, LPTSTR pszCmdLine, int nCmdShow) {<BR><BR>&nbsp;&nbsp; chWARNIFUNICODEUNDERWIN95();<BR>&nbsp;&nbsp; DialogBox(hinstExe, MAKEINTRESOURCE(IDD_CRITSECS), <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;NULL, Dlg_Proc);<BR><BR>&nbsp;&nbsp; // Wait for both worker threads to terminate <BR>&nbsp;&nbsp; WaitForMultipleObjects(2, g_hThread, TRUE, INFINITE);<BR><BR>&nbsp;&nbsp; // Close our handles to the worker threads<BR>&nbsp;&nbsp; CloseHandle(g_hThread[0]);<BR>&nbsp;&nbsp; CloseHandle(g_hThread[1]);<BR><BR>&nbsp;&nbsp; // The worker threads can no longer be using the <BR>&nbsp;&nbsp; // critical section, so delete it.<BR>&nbsp;&nbsp; DeleteCriticalSection(&amp;g_CriticalSection);<BR><BR>&nbsp;&nbsp; return(0);<BR>}<BR><BR><BR>///////////////////////// End Of File /////////////////////////<BR>
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