📄 netplay.h
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//
// 僱僢僩僾儗僀僋儔僗
//
#ifndef __CNETPLAY_INCLUDED__
#define __CNETPLAY_INCLUDED__
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
#include <commctrl.h>
#include <mmsystem.h>
#include <winsock.h>
#include "macro.h"
#include "typedef.h"
#include <string>
using namespace std;
#define WM_NETPLAY (WM_APP+100)
#define WM_NETPLAY_HOSTBYNAME (WM_APP+101)
#define WM_NETPLAY_ACCEPT (WM_APP+110)
#define WM_NETPLAY_CONNECT (WM_APP+111)
#define WM_NETPLAY_CLOSE (WM_APP+112)
#define WM_NETPLAY_ERROR (WM_APP+113)
// for BSD style
#ifndef INVALID_SOCKET
#define INVALID_SOCKET -1
#endif
// for Winsock1.x
#ifndef SD_RECEIVE
#define SD_RECEIVE 0
#endif
#ifndef SD_SEND
#define SD_SEND 1
#endif
#ifndef SD_BOTH
#define SD_BOTH 2
#endif
class CNetPlay
{
public:
CNetPlay();
~CNetPlay();
// 弶婜壔/奐曻
BOOL Initialize( HWND hWnd );
void Release();
// 僱僢僩僾儗僀拞丠
BOOL IsNetPlay() { return m_hWnd?TRUE:FALSE; }
// 愙懕拞丠
BOOL IsConnect() { return m_hWnd?m_bConnect:FALSE; }
// 愙懕拞丠
BOOL IsServer() { return m_bServer; }
// 捠怣儗僀僥儞僔
void SetLatency( INT nLatency ) { m_nLatency = nLatency; }
INT GetLatency() { return m_nLatency; }
// 旕摨婜張棟儊僢僙乕僕曉憲僂僀儞僪僂偺愝掕
void SetMsgWnd( HWND hWnd ) { m_hWndMsg = hWnd; }
// 僠儍僢僩儊僢僙乕僕庴偗庢傝僂僀儞僪僂偺愝掕
void SetChatWnd( HWND hWnd ) { m_hWndChat = hWnd; }
// 儂僗僩柤偑IP偐偳偆偐傪僠僃僢僋偡傞(0:IP -:Error +:Host search)
INT ASyncHostCheck( HWND hWnd, const char* lpszHost );
HRESULT ASyncWndProc( HWND hWnd, WPARAM wParam, LPARAM lParam );
// 愙懕偲愗抐
BOOL Connect( BOOL bServer, const char* lpszIP, unsigned short Port );
void Disconnect();
// 僨乕僞憲怣 0:庴怣僨乕僞懸偪 1埲忋:庴怣僨乕僞偁傝 0枹枮:愙懕愗傟傗僄儔乕
INT Send( BYTE data );
// 僨乕僞庴怣
// 0:庴怣僨乕僞懸偪 1埲忋:庴怣僨乕僞偁傝 0枹枮:愙懕愗傟傗僄儔乕
// 僞僀儉傾僂僩柍偟
INT Recv( BYTE& data );
// 僞僀儉傾僂僩桳傝
INT RecvTime( BYTE& data, unsigned long timeout );
// 儕儞僌僶僢僼傽傊偺庢傝崬傒
BOOL RecvBuffer();
// 僶僢僼傽僠僃僢僋(0:No change +:frame add -:no frame)
INT BufferCheck();
// 儕儞僌僶僢僼傽偺僶僢僼傽儕儞僌僶僀僩悢庢摼
INT GetRecvBufferSize();
// 摨婜張棟
INT Sync();
// 僾儗僀儎乕忬懺偺峏怴
INT ModifyPlayer( LPBYTE p1, LPBYTE p2 );
// 僠儍僢僩儊僢僙乕僕憲怣
void ChatSend( LPCSTR lpStr );
// Windows儊僢僙乕僕僾儘僔乕僕儍
HRESULT WndProc( HWND hWnd, WPARAM wParam, LPARAM lParam );
// 捠怣僶僢僼傽
enum {
// 僨乕僞僽儘僢僋僒僀僘
SOCKET_BLOCK_SIZE = 8,
// 僶僢僼傽僒僀僘
SOCKET_BUFFER_SIZE = (SOCKET_BLOCK_SIZE*32),
// 庴怣帪僶僢僼傽僒僀僘
SOCKET_RECEIVE_SIZE = (SOCKET_BLOCK_SIZE*8)
};
protected:
// 儊儞僶曄悢
HWND m_hWnd;
HWND m_hWndMsg;
HWND m_hWndASync;
HWND m_hWndChat;
HANDLE m_hASyncTask;
CHAR m_HostEntry[MAXGETHOSTSTRUCT];
BOOL m_bServer;
BOOL m_bConnect; // 愙懕拞丠
INT m_nLatency; // 儗僀僥儞僔(僶僢僼傽僒僀僘)
INT m_nFrameStep; // 捠怣僼儗乕儉儗乕僩
INT m_nFrameCount; // 僇僂儞僞
// Ring buffer
INT m_nRingPtr;
INT m_nSendPtr;
INT m_nRecvPtr;
INT m_nRecvSize;
BYTE m_SendBuffer[SOCKET_BUFFER_SIZE];
BYTE m_RecvBuffer[SOCKET_BUFFER_SIZE];
// WINSOCK
WSADATA m_WSAdata;
SOCKET m_SocketConnect;
SOCKET m_SocketData;
SOCKET m_SocketChat;
struct sockaddr_in m_SAddr_Server;
struct sockaddr_in m_SAddr_Client;
private:
};
extern CNetPlay NetPlay;
#endif // !__CNETPLAY_INCLUDED__
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