📄 netplay.cpp
字号:
//
// 僱僢僩僾儗僀僋儔僗
//
// 柧帵揑偵WinSock Lib傪儕儞僋
#pragma comment(lib, "wsock32.lib")
#include "DebugOut.h"
#include "NetPlay.h"
#define CLOSESOCKET(soc) if((soc)!=INVALID_SOCKET){::closesocket((soc));(soc)=INVALID_SOCKET;}
static char* SocketErrorDump( int eno );
CNetPlay NetPlay;
CNetPlay::CNetPlay()
{
m_hWnd = m_hWndMsg = m_hWndChat = NULL;
m_bConnect = FALSE;
m_SocketConnect = INVALID_SOCKET;
m_SocketData = INVALID_SOCKET;
m_SocketChat = INVALID_SOCKET;
m_nLatency = 0;
m_nFrameCount = 0;
m_nFrameStep = 0;
m_hASyncTask = NULL;
}
CNetPlay::~CNetPlay()
{
// 偲傝偁偊偢
Release();
}
BOOL CNetPlay::Initialize( HWND hWnd )
{
// 偲傝偁偊偢
Release();
// WinSock DLL偺弶婜壔
if( ::WSAStartup( MAKEWORD(1,1), &m_WSAdata ) )
return FALSE;
// 僶乕僕儑儞堘偆偠傖乣傫
if( m_WSAdata.wVersion != MAKEWORD(1,1) ) {
::WSACleanup();
return FALSE;
}
m_hWnd = hWnd;
return TRUE;
}
void CNetPlay::Release()
{
Disconnect();
if( m_hWnd ) {
::WSACleanup();
m_hWnd = NULL;
}
}
INT CNetPlay::ASyncHostCheck( HWND hWnd, const char* lpszHost )
{
DEBUGOUT( "CNetPlay:ASyncHostCheck [%s]\n", lpszHost );
unsigned long IP_address = ::inet_addr( lpszHost );
if( IP_address != INADDR_NONE ) {
DEBUGOUT( "CNetPlay:惗IP偭偡\n" );
return 0;
}
m_hWndASync = hWnd;
// 儂僗僩専嶕奐巒
m_hASyncTask = ::WSAAsyncGetHostByName( hWnd, WM_NETPLAY_HOSTBYNAME, lpszHost, m_HostEntry, MAXGETHOSTSTRUCT );
if( m_hASyncTask ) {
return 1;
}
return -1;
}
HRESULT CNetPlay::ASyncWndProc( HWND hWnd, WPARAM wParam, LPARAM lParam )
{
DEBUGOUT( "CNetPlay:ASyncWndProc\n" );
if( WSAGETASYNCERROR(lParam) ) {
DEBUGOUT( "CNetPlay:ASyncWndProc error.[%s]\n", SocketErrorDump( WSAGETASYNCERROR(lParam) ) );
m_hWndASync = NULL;
return 0;
}
if( m_hASyncTask == (HANDLE)wParam ) {
if( m_hWndASync ) {
m_hWndASync = NULL;
return *((unsigned long *)((((struct hostent FAR *)m_HostEntry)->h_addr_list)[0]));
}
}
return 0L;
}
BOOL CNetPlay::Connect( BOOL bServer, const char* lpszIP, unsigned short Port )
{
if( !m_hWnd )
return FALSE;
m_bServer = bServer;
if( bServer ) {
// Server
// 愙懕捠抦僜働僢僩嶌惉
if( m_SocketConnect == INVALID_SOCKET ) {
m_SocketConnect = ::socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
if( m_SocketConnect == INVALID_SOCKET ) {
DEBUGOUT( "CNetPlay:socket failed.\n" );
return FALSE;
}
}
// 嵞棙梡傪嫋壜偟偰傒傞
unsigned long ulOpt = 1;
if( ::setsockopt( m_SocketConnect, SOL_SOCKET, SO_REUSEADDR, (const char*)&ulOpt, sizeof(ulOpt) ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:setsockopt failed. (SO_REUSEADDR)\n" );
CLOSESOCKET( m_SocketConnect );
return FALSE;
}
// 億乕僩偲寢傃偮偗傞
ZEROMEMORY( &m_SAddr_Server, sizeof(m_SAddr_Server) );
m_SAddr_Server.sin_family = AF_INET;
m_SAddr_Server.sin_addr.s_addr = ::htonl( INADDR_ANY );
m_SAddr_Server.sin_port = ::htons( Port );
if( ::bind( m_SocketConnect, (struct sockaddr *)&m_SAddr_Server, sizeof(m_SAddr_Server) ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:bind failed.\n" );
CLOSESOCKET( m_SocketConnect );
return FALSE;
}
//-----------------
// 僠儍僢僩梡僜働僢僩嶌惉
m_SocketChat = ::socket( AF_INET, SOCK_DGRAM, IPPROTO_UDP );
if( m_SocketChat == INVALID_SOCKET ) {
DEBUGOUT( "create socket failed.[chat]\n" );
Disconnect();
return FALSE;
}
// 億乕僩偵愙懕
if( ::bind( m_SocketChat, (struct sockaddr *)&m_SAddr_Server, sizeof(m_SAddr_Server) ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:connect failed. [chat]\n" );
Disconnect();
return FALSE;
}
// 僽儘僢僉儞僌儌乕僪愝掕
unsigned long ulArg = 1;
if( ::ioctlsocket( m_SocketChat, FIONBIO, &ulArg ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:ioctlsocket failed.[chat]\n" );
Disconnect();
return FALSE;
}
//-----------------
// 愙懕梫媮僀儀儞僩偺愝掕
if( ::WSAAsyncSelect( m_SocketConnect, m_hWnd, WM_NETPLAY, FD_ACCEPT ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:WSAAsyncSelect failed.\n" );
CLOSESOCKET( m_SocketConnect );
return FALSE;
}
// 愙懕梫媮庴晅奐巒偟偰傒傞
if( ::listen( m_SocketConnect, 1 ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:listen failed.\n" );
CLOSESOCKET( m_SocketConnect );
return FALSE;
}
} else {
// Client
unsigned long ulOpt;
// IP傾僪儗僗丠
unsigned long IP_address = ::inet_addr( lpszIP );
if( IP_address == INADDR_NONE ) {
DEBUGOUT( "CNetPlay:IP傾僪儗僗偑晄惓偱偡丅\"%s\"\n", lpszIP );
return FALSE;
}
// 僨乕僞捠怣僜働僢僩嶌惉
m_SocketData = ::socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
if( m_SocketData == INVALID_SOCKET ) {
DEBUGOUT( "CNetPlay:socket failed.\n" );
return FALSE;
}
// 嵞棙梡傪嫋壜偟偰傒傞
ulOpt = 1;
if( ::setsockopt( m_SocketData, SOL_SOCKET, SO_REUSEADDR, (const char*)&ulOpt, sizeof(ulOpt) ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:setsockopt failed. (SO_REUSEADDR)\n" );
CLOSESOCKET( m_SocketData );
return FALSE;
}
// Nagle傾儖僑儕僘儉偺柍岠壔
ulOpt = 1;
if( ::setsockopt( m_SocketData, IPPROTO_TCP, TCP_NODELAY, (const char*)&ulOpt, sizeof(ulOpt) ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:setsockopt failed.\n" );
CLOSESOCKET( m_SocketData );
return FALSE;
}
// 僽儘僢僉儞僌儌乕僪愝掕
unsigned long ulArg = 1;
if( ::ioctlsocket( m_SocketData, FIONBIO, &ulArg ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:ioctlsocket failed.\n" );
CLOSESOCKET( m_SocketData );
return FALSE;
}
//-----------------
// 僠儍僢僩梡僜働僢僩嶌惉
m_SocketChat = ::socket( AF_INET, SOCK_DGRAM, IPPROTO_UDP );
if( m_SocketChat == INVALID_SOCKET ) {
DEBUGOUT( "create socket failed.[chat]\n" );
Disconnect();
return FALSE;
}
// 僽儘僢僉儞僌儌乕僪愝掕
// unsigned long ulArg = 1;
ulArg = 1;
if( ::ioctlsocket( m_SocketChat, FIONBIO, &ulArg ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:ioctlsocket failed.[chat]\n" );
Disconnect();
return FALSE;
}
//-----------------
// 愙懕姰椆僀儀儞僩偺愝掕
if( ::WSAAsyncSelect( m_SocketData, m_hWnd, WM_NETPLAY, FD_CONNECT ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:WSAAsyncSelect failed.\n" );
CLOSESOCKET( m_SocketData );
return FALSE;
}
// 愙懕傪梫媮偟偰傒傞
ZEROMEMORY( &m_SAddr_Server, sizeof(m_SAddr_Server) );
m_SAddr_Server.sin_family = AF_INET;
m_SAddr_Server.sin_addr.s_addr = IP_address;
m_SAddr_Server.sin_port = ::htons( Port );
if( ::connect( m_SocketData, (struct sockaddr *)&m_SAddr_Server, sizeof(m_SAddr_Server) ) == SOCKET_ERROR ) {
if( ::WSAGetLastError() != WSAEWOULDBLOCK ) {
DEBUGOUT( "CNetPlay:connect failed.\n" );
CLOSESOCKET( m_SocketData );
return FALSE;
}
}
}
return TRUE;
}
void CNetPlay::Disconnect()
{
#if defined(_DEBUG)||defined(_DEBUGOUT)
if( m_bConnect ) {
DEBUGOUT( "CNetPlay::Disconnect\n" );
}
#endif
if( m_hASyncTask ) {
::WSACancelAsyncRequest( m_hASyncTask );
m_hASyncTask = NULL;
}
// 僜働僢僩傪僔儍僢僩僟僂儞偟偰攋婞
if( m_SocketConnect != INVALID_SOCKET ) {
::shutdown( m_SocketConnect, SD_BOTH );
CLOSESOCKET( m_SocketConnect );
}
if( m_SocketData != INVALID_SOCKET ) {
::shutdown( m_SocketData, SD_BOTH );
CLOSESOCKET( m_SocketData );
}
if( m_SocketChat != INVALID_SOCKET ) {
::shutdown( m_SocketChat, SD_BOTH );
CLOSESOCKET( m_SocketChat );
}
m_bConnect = FALSE;
}
INT CNetPlay::Send( BYTE data )
{
if( !m_hWnd || !m_bConnect || m_SocketData == INVALID_SOCKET )
return -1L;
while( TRUE ) {
if( ::send( m_SocketData, (char*)&data, sizeof(BYTE), 0 ) == SOCKET_ERROR ) {
// 僽儘僢僋偝傟偨偐傕抦傟側偄偺偱嵞搙挧愴
if( ::WSAGetLastError() == WSAEWOULDBLOCK ) {
::Sleep(0); // 屌傑傜側偄慬抲
continue;
} else {
// 抳柦揑僄儔乕偭傐偄
DEBUGOUT( "CNetPlay:send failed. code=%d\n", ::WSAGetLastError() );
Disconnect();
return -1L;
}
} else {
break;
}
}
return 0L;
}
INT CNetPlay::Recv( BYTE& data )
{
if( !m_hWnd || !m_bConnect || m_SocketData == INVALID_SOCKET )
return -1L;
// 僨乕僞偑撏偄偰偄傞偐傪妋擣
unsigned long len = 0;
if( ::ioctlsocket( m_SocketData, FIONREAD, (unsigned long*)&len ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:ioctlsocket failed.\n" );
Disconnect();
return -1L;
}
if( !len ) {
// 僨乕僞偑撏偄偰偄側偄
return 0L;
} else {
// 1僶僀僩撉傒崬傒
if( ::recv( m_SocketData, (char*)&data, sizeof(BYTE), 0 ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:recv failed.\n" );
Disconnect();
return -1L;
}
}
return len;
}
INT CNetPlay::RecvTime( BYTE& data, unsigned long timeout )
{
if( !m_hWnd || !m_bConnect || m_SocketData == INVALID_SOCKET )
return -1L;
INT ret;
DWORD dwTimeOut = ::timeGetTime();
while( (ret = NetPlay.Recv( data )) == 0 ) {
// 屌傑傜側偄慬抲
::Sleep( 0 );
// 僞僀儉傾僂僩偺僠僃僢僋
if( (::timeGetTime()-dwTimeOut) > timeout ) {
return -1;
}
}
return ret;
}
BOOL CNetPlay::RecvBuffer()
{
if( !m_hWnd || !m_bConnect || m_SocketData == INVALID_SOCKET )
return FALSE;
BYTE buf[SOCKET_RECEIVE_SIZE];
INT recvsize = ::recv( m_SocketData, (char*)buf, SOCKET_RECEIVE_SIZE, 0 );
if( recvsize == 0 ) {
return FALSE;
} else if( recvsize == SOCKET_ERROR ) {
if( ::WSAGetLastError() == WSAEWOULDBLOCK ) {
return TRUE;
} else {
DEBUGOUT( "CNetPlay::RecvBuffer failed. [%s]\n", SocketErrorDump( ::WSAGetLastError() ) );
return FALSE;
}
} else {
INT p = m_nRecvPtr;
for( INT i = 0; i < recvsize; i++ ) {
m_RecvBuffer[p] = buf[i];
p = (p+1) & SOCKET_BUFFER_SIZE-1;
}
m_nRecvPtr = p;
m_nRecvSize += recvsize;
}
return TRUE;
}
INT CNetPlay::GetRecvBufferSize()
{
if( !m_hWnd || !m_bConnect || m_SocketData == INVALID_SOCKET )
return 0;
return m_nRecvSize;
}
BOOL CNetPlay::BufferCheck()
{
if( !m_hWnd || !m_bConnect || m_SocketData == INVALID_SOCKET )
return 0;
// LAN
if( m_nLatency == 0 && m_nRecvSize < SOCKET_BLOCK_SIZE ) {
return -1;
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -