📄 mapper005.cpp
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//////////////////////////////////////////////////////////////////////////
// Mapper005 Nintendo MMC5 //
//////////////////////////////////////////////////////////////////////////
#define MMC5_IRQ_METAL (1<<0)
void Mapper005::Reset()
{
INT i;
prg_size = 3;
chr_size = 3;
sram_we_a = 0x00;
sram_we_b = 0x00;
graphic_mode = 0;
nametable_mode = 0;
for( i = 0; i < 4; i++ ) {
nametable_type[i] = 0;
}
fill_chr = fill_pal = 0;
split_control = split_scroll = split_page = 0;
irq_enable = 0;
irq_status = 0;
irq_scanline = 0;
irq_line = 0;
irq_clear = 0;
irq_type = 0;
mult_a = mult_b = 0;
chr_type = 0;
chr_mode = 0;
for( i = 0; i < 8; i++ ) {
chr_page[0][i] = i;
chr_page[1][i] = 4+(i&0x03);
}
SetPROM_32K_Bank( PROM_8K_SIZE-1, PROM_8K_SIZE-1, PROM_8K_SIZE-1, PROM_8K_SIZE-1 );
SetVROM_8K_Bank( 0 );
for( i = 0; i < 8; i++ ) {
BG_MEM_BANK[i] = VROM+0x0400*i;
BG_MEM_PAGE[i] = i;
}
// SRAM愝掕
SetBank_SRAM( 3, 0 );
sram_size = 0;
nes->SetSAVERAM_SIZE( 16*1024 );
DWORD crc = nes->rom->GetPROM_CRC();
if( crc == 0x2b548d75 // Bandit Kings of Ancient China(U)
|| crc == 0xf4cd4998 // Dai Koukai Jidai(J)
|| crc == 0x8fa95456 // Ishin no Arashi(J)
|| crc == 0x98c8e090 // Nobunaga no Yabou - Sengoku Gunyuu Den(J)
|| crc == 0x8e9a5e2f // L'Empereur(Alt)(U)
|| crc == 0x57e3218b // L'Empereur(U)
|| crc == 0x2f50bd38 // L'Empereur(J)
|| crc == 0xb56958d1 // Nobunaga's Ambition 2(U)
|| crc == 0xe6c28c5f // Suikoden - Tenmei no Chikai(J)
|| crc == 0xcd35e2e9 ) { // Uncharted Waters(U)
sram_size = 1;
nes->SetSAVERAM_SIZE( 32*1024 );
} else
if( crc == 0xf4120e58 // Aoki Ookami to Shiroki Mejika - Genchou Hishi(J)
|| crc == 0x286613d8 // Nobunaga no Yabou - Bushou Fuuun Roku(J)
|| crc == 0x11eaad26 // Romance of the Three Kingdoms 2(U)
|| crc == 0x95ba5733 ) { // Sangokushi 2(J)
sram_size = 2;
nes->SetSAVERAM_SIZE( 64*1024 );
}
if( crc == 0x95ca9ec7 ) { // Castlevania 3 - Dracula's Curse(U)
nes->SetRenderMethod( NES::TILE_RENDER );
}
if( crc == 0xcd9acf43 ) { // Metal Slader Glory(J)
irq_type = MMC5_IRQ_METAL;
}
if( crc == 0xe91548d8 ) { // Shin 4 Nin Uchi Mahjong - Yakuman Tengoku(J)
chr_type = 1;
}
nes->ppu->SetExtLatchMode( TRUE );
nes->apu->SelectExSound( 8 );
}
BYTE Mapper005::ReadLow( WORD addr )
{
BYTE data = (BYTE)(addr>>8);
switch( addr ) {
case 0x5015:
data = nes->apu->ExRead( addr );
break;
case 0x5204:
data = irq_status;
// irq_status = 0;
irq_status &= ~0x80;
nes->cpu->ClrIRQ( IRQ_MAPPER );
break;
case 0x5205:
data = mult_a*mult_b;
break;
case 0x5206:
data = (BYTE)(((WORD)mult_a*(WORD)mult_b)>>8);
break;
}
if( addr >= 0x5C00 && addr <= 0x5FFF ) {
if( graphic_mode >= 2 ) { // ExRAM mode
data = VRAM[0x0800+(addr&0x3FF)];
}
} else if( addr >= 0x6000 && addr <= 0x7FFF ) {
data = Mapper::ReadLow( addr );
}
return data;
}
void Mapper005::WriteLow( WORD addr, BYTE data )
{
INT i;
#if 0
if( addr >= 0x5000 && addr <=0x5100 ) {
DEBUGOUT( "$%04X=%02X C:%10d\n", addr, data, nes->cpu->GetTotalCycles() );
}
#endif
switch( addr ) {
case 0x5100:
prg_size = data & 0x03;
break;
case 0x5101:
chr_size = data & 0x03;
break;
case 0x5102:
sram_we_a = data & 0x03;
break;
case 0x5103:
sram_we_b = data & 0x03;
break;
case 0x5104:
graphic_mode = data & 0x03;
break;
case 0x5105:
nametable_mode = data;
for( i = 0; i < 4; i++ ) {
nametable_type[i] = data&0x03;
SetVRAM_1K_Bank( 8+i, nametable_type[i] );
data >>= 2;
}
break;
case 0x5106:
fill_chr = data;
break;
case 0x5107:
fill_pal = data & 0x03;
break;
case 0x5113:
SetBank_SRAM( 3, data&0x07 );
break;
case 0x5114:
case 0x5115:
case 0x5116:
case 0x5117:
SetBank_CPU( addr, data );
break;
case 0x5120:
case 0x5121:
case 0x5122:
case 0x5123:
case 0x5124:
case 0x5125:
case 0x5126:
case 0x5127:
chr_mode = 0;
chr_page[0][addr&0x07] = data;
SetBank_PPU();
break;
case 0x5128:
case 0x5129:
case 0x512A:
case 0x512B:
chr_mode = 1;
chr_page[1][(addr&0x03)+0] = data;
chr_page[1][(addr&0x03)+4] = data;
SetBank_PPU();
break;
case 0x5200:
split_control = data;
break;
case 0x5201:
split_scroll = data;
break;
case 0x5202:
split_page = data&0x3F;
break;
case 0x5203:
irq_line = data;
nes->cpu->ClrIRQ( IRQ_MAPPER );
break;
case 0x5204:
irq_enable = data;
nes->cpu->ClrIRQ( IRQ_MAPPER );
break;
case 0x5205:
mult_a = data;
break;
case 0x5206:
mult_b = data;
break;
default:
if( addr >= 0x5000 && addr <= 0x5015 ) {
nes->apu->ExWrite( addr, data );
} else if( addr >= 0x5C00 && addr <= 0x5FFF ) {
if( graphic_mode == 2 ) { // ExRAM
VRAM[0x0800+(addr&0x3FF)] = data;
} else if( graphic_mode != 3 ) { // Split,ExGraphic
if( irq_status&0x40 ) {
VRAM[0x0800+(addr&0x3FF)] = data;
} else {
VRAM[0x0800+(addr&0x3FF)] = 0;
}
}
} else if( addr >= 0x6000 && addr <= 0x7FFF ) {
if( sram_we_a == 0x02 && sram_we_b == 0x01 ) {
if( CPU_MEM_TYPE[3] == BANKTYPE_RAM ) {
CPU_MEM_BANK[3][addr&0x1FFF] = data;
}
}
}
break;
}
}
void Mapper005::Write( WORD addr, BYTE data )
{
if( sram_we_a == 0x02 && sram_we_b == 0x01 ) {
if( addr >= 0x8000 && addr < 0xE000 ) {
if( CPU_MEM_TYPE[addr>>13] == BANKTYPE_RAM ) {
CPU_MEM_BANK[addr>>13][addr&0x1FFF] = data;
}
}
}
}
void Mapper005::SetBank_CPU( WORD addr, BYTE data )
{
if( data & 0x80 ) {
// PROM Bank
switch( addr & 7 ) {
case 4:
if( prg_size == 3 ) {
SetPROM_8K_Bank( 4, data&0x7F );
}
break;
case 5:
if( prg_size == 1 || prg_size == 2 ) {
SetPROM_16K_Bank( 4, (data&0x7F)>>1 );
} else if( prg_size == 3 ) {
SetPROM_8K_Bank( 5, (data&0x7F) );
}
break;
case 6:
if( prg_size == 2 || prg_size == 3 ) {
SetPROM_8K_Bank( 6, (data&0x7F) );
}
break;
case 7:
if( prg_size == 0 ) {
SetPROM_32K_Bank( (data&0x7F)>>2 );
} else if( prg_size == 1 ) {
SetPROM_16K_Bank( 6, (data&0x7F)>>1 );
} else if( prg_size == 2 || prg_size == 3 ) {
SetPROM_8K_Bank( 7, (data&0x7F) );
}
break;
}
} else {
// WRAM Bank
switch( addr & 7 ) {
case 4:
if( prg_size == 3 ) {
SetBank_SRAM( 4, data&0x07 );
}
break;
case 5:
if( prg_size == 1 || prg_size == 2 ) {
SetBank_SRAM( 4, (data&0x06)+0 );
SetBank_SRAM( 5, (data&0x06)+1 );
} else if( prg_size == 3 ) {
SetBank_SRAM( 5, data&0x07 );
}
break;
case 6:
if( prg_size == 2 || prg_size == 3 ) {
SetBank_SRAM( 6, data&0x07 );
}
break;
}
}
}
void Mapper005::SetBank_SRAM( BYTE page, BYTE data )
{
if( sram_size == 0 ) data = (data > 3) ? 8 : 0;
if( sram_size == 1 ) data = (data > 3) ? 1 : 0;
if( sram_size == 2 ) data = (data > 3) ? 8 : data;
if( sram_size == 3 ) data = (data > 3) ? 4 : data;
if( data != 8 ) {
SetPROM_Bank( page, &WRAM[0x2000*data], BANKTYPE_RAM );
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