📄 threads.h
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// threads.h : header file
//
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
//
// This sample application is derived from the Mutex application
// distributed with Jeffrey Richter's "Advanced Windows" programming book
// (Microsoft Press). See the book for more information about Win32
// programming topics, including thread synchronization.
class CMutexesDlg;
class CExampleThread : public CWinThread
{
DECLARE_DYNCREATE(CExampleThread)
protected:
CExampleThread();
public:
CMutexesDlg* m_pOwner;
BOOL m_bDone;
void SetOwner(CMutexesDlg* pOwner) { m_pOwner = pOwner; };
};
/////////////////////////////////////////////////////////////////////////////
// CCounterThread thread
class CCounterThread : public CExampleThread
{
DECLARE_DYNCREATE(CCounterThread)
protected:
CCounterThread(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCounterThread)
public:
virtual BOOL InitInstance();
virtual int Run();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CCounterThread();
// Generated message map functions
//{{AFX_MSG(CCounterThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CDisplayThread thread
class CDisplayThread : public CExampleThread
{
DECLARE_DYNCREATE(CDisplayThread)
protected:
CDisplayThread(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDisplayThread)
public:
virtual BOOL InitInstance();
virtual int Run();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CDisplayThread();
// Generated message map functions
//{{AFX_MSG(CDisplayThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
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