📄 stdafx.h
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// stdafx.h : include file for standard system include files,// or project specific include files that are used frequently,// but are changed infrequently#if !defined(AFX_STDAFX_H__D4FA3209_3841_4745_BA7D_0BE4CE73D849__INCLUDED_)#define AFX_STDAFX_H__D4FA3209_3841_4745_BA7D_0BE4CE73D849__INCLUDED_#if _MSC_VER > 1000#pragma once#endif // _MSC_VER > 1000#define STRICT#ifndef _WIN32_WINNT#define _WIN32_WINNT 0x0400#endif#define _ATL_APARTMENT_THREADED#include <atlbase.h>//You may derive a class from CComModule and use it if you want to override//something, but do not change the name of _Moduleclass CJEditLauncher;class CExeModule : public CComModule{public: LONG Unlock(); DWORD dwThreadID; HANDLE hEventShutdown; void MonitorShutdown(); bool StartMonitor(); bool bActivity; CJEditLauncher *pLauncher;};extern CExeModule _Module;#include <atlcom.h>//{{AFX_INSERT_LOCATION}}// Microsoft Visual C++ will insert additional declarations immediately before the previous line.#endif // !defined(AFX_STDAFX_H__D4FA3209_3841_4745_BA7D_0BE4CE73D849__INCLUDED)
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