📄 aplayerpawn.h
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/*=============================================================================
APlayerPawn.h: A player pawn.
Copyright 1997-1999 Epic Games, Inc. All Rights Reserved.
=============================================================================*/
// APlayerPawn interface.
void SetPlayer( UPlayer* Player );
#if 1 //MWP
// PlayerPawn Render Control Interface (RCI)
// override the operations in the game-specific PlayerPawn class to control rendering
virtual bool ClearScreen();
//{ return false; };
virtual bool RecomputeLighting();
//{ return false; };
virtual bool CanSee( const AActor* Actor );
//{ return false };
virtual INT GetViewZone( INT iViewZone, const UModel* Model );
//{ return iViewZone; };
virtual bool IsZoneVisible( INT iZone );
//{ return true; }
virtual bool IsSurfVisible( const FBspNode* Node, INT iZone, const FBspSurf* Poly );
//{ return true; }
virtual bool IsActorVisible( const AActor* Actor );
//{ return true; }
#endif
/*-----------------------------------------------------------------------------
The End.
-----------------------------------------------------------------------------*/
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