📄 abrush.h
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/*=============================================================================
ABrush.h.
Copyright 1997-1999 Epic Games, Inc. All Rights Reserved.
=============================================================================*/
// Constructors.
ABrush() {}
// UObject interface.
void PostLoad();
// AActor interface.
FCoords ToLocal() const
{
guardSlow(ABrush::ToLocal);
return GMath.UnitCoords / -PrePivot / MainScale / Rotation / PostScale / Location;
unguardSlow;
}
FCoords ToWorld() const
{
guardSlow(ABrush::ToWorld);
return GMath.UnitCoords * Location * PostScale * Rotation * MainScale * -PrePivot;
unguardSlow;
}
FLOAT BuildCoords( FModelCoords* Coords, FModelCoords* Uncoords )
{
guard(ABrush::BuildCoords);
if( Coords )
{
Coords->PointXform = (GMath.UnitCoords * PostScale * Rotation * MainScale);
Coords->VectorXform = (GMath.UnitCoords / MainScale / Rotation / PostScale).Transpose();
}
if( Uncoords )
{
Uncoords->PointXform = (GMath.UnitCoords / MainScale / Rotation / PostScale);
Uncoords->VectorXform = (GMath.UnitCoords * PostScale * Rotation * MainScale).Transpose();
}
return MainScale.Orientation() * PostScale.Orientation();
unguard;
}
// ABrush interface.
virtual void CopyPosRotScaleFrom( ABrush* Other )
{
guard(ABrush::CopyPosRotScaleFrom);
check(Brush);
check(Other);
check(Other->Brush);
Location = Other->Location;
Rotation = Other->Rotation;
PrePivot = Other->PrePivot;
MainScale = Other->MainScale;
PostScale = Other->PostScale;
Brush->BuildBound();
unguard;
}
virtual void InitPosRotScale();
/*-----------------------------------------------------------------------------
The End.
-----------------------------------------------------------------------------*/
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