📄 engineclasses.h
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/*===========================================================================
C++ class definitions exported from UnrealScript.
This is automatically generated by the tools.
DO NOT modify this manually! Edit the corresponding .uc files instead!
===========================================================================*/
#pragma pack (push,4)
#ifndef ENGINE_API
#define ENGINE_API DLL_IMPORT
#endif
#ifndef NAMES_ONLY
#define AUTOGENERATE_NAME(name) extern ENGINE_API FName ENGINE_##name;
#define AUTOGENERATE_FUNCTION(cls,idx,name)
#endif
AUTOGENERATE_NAME(Spawned)
AUTOGENERATE_NAME(Destroyed)
AUTOGENERATE_NAME(GainedChild)
AUTOGENERATE_NAME(LostChild)
AUTOGENERATE_NAME(Trigger)
AUTOGENERATE_NAME(UnTrigger)
AUTOGENERATE_NAME(Timer)
AUTOGENERATE_NAME(HitWall)
AUTOGENERATE_NAME(Falling)
AUTOGENERATE_NAME(Landed)
AUTOGENERATE_NAME(ZoneChange)
AUTOGENERATE_NAME(Touch)
AUTOGENERATE_NAME(UnTouch)
AUTOGENERATE_NAME(Bump)
AUTOGENERATE_NAME(BaseChange)
AUTOGENERATE_NAME(Attach)
AUTOGENERATE_NAME(Detach)
AUTOGENERATE_NAME(ActorEntered)
AUTOGENERATE_NAME(ActorLeaving)
AUTOGENERATE_NAME(KillCredit)
AUTOGENERATE_NAME(AnimEnd)
AUTOGENERATE_NAME(EndedRotation)
AUTOGENERATE_NAME(InterpolateEnd)
AUTOGENERATE_NAME(EncroachingOn)
AUTOGENERATE_NAME(EncroachedBy)
AUTOGENERATE_NAME(FootZoneChange)
AUTOGENERATE_NAME(HeadZoneChange)
AUTOGENERATE_NAME(PainTimer)
AUTOGENERATE_NAME(SpeechTimer)
AUTOGENERATE_NAME(MayFall)
AUTOGENERATE_NAME(Tick)
AUTOGENERATE_NAME(PlayerTick)
AUTOGENERATE_NAME(Expired)
AUTOGENERATE_NAME(SeePlayer)
AUTOGENERATE_NAME(EnemyNotVisible)
AUTOGENERATE_NAME(HearNoise)
AUTOGENERATE_NAME(UpdateEyeHeight)
AUTOGENERATE_NAME(SpecialHandling)
AUTOGENERATE_NAME(BotDesireability)
AUTOGENERATE_NAME(Generate)
AUTOGENERATE_NAME(PlayerCalcView)
AUTOGENERATE_NAME(PlayerInput)
AUTOGENERATE_NAME(PlayerTimeout)
AUTOGENERATE_NAME(Possess)
AUTOGENERATE_NAME(UnPossess)
AUTOGENERATE_NAME(PreTeleport)
AUTOGENERATE_NAME(PostTeleport)
AUTOGENERATE_NAME(Login)
AUTOGENERATE_NAME(AcceptInventory)
AUTOGENERATE_NAME(ClientHearSound)
AUTOGENERATE_NAME(ClientMessage)
AUTOGENERATE_NAME(LongFall)
AUTOGENERATE_NAME(BeginEvent)
AUTOGENERATE_NAME(EndEvent)
AUTOGENERATE_NAME(KilledBy)
AUTOGENERATE_NAME(TakeDamage)
AUTOGENERATE_NAME(BeginPlay)
AUTOGENERATE_NAME(PreBeginPlay)
AUTOGENERATE_NAME(PostBeginPlay)
AUTOGENERATE_NAME(TravelPreAccept)
AUTOGENERATE_NAME(TravelPostAccept)
AUTOGENERATE_NAME(PreRender)
AUTOGENERATE_NAME(PostRender)
AUTOGENERATE_NAME(ForceGenerate)
AUTOGENERATE_NAME(InitGame)
AUTOGENERATE_NAME(Accept)
AUTOGENERATE_NAME(GetBeaconText)
AUTOGENERATE_NAME(SetInitialState)
AUTOGENERATE_NAME(PreLogin)
AUTOGENERATE_NAME(DetailChange)
AUTOGENERATE_NAME(ClientTravel)
AUTOGENERATE_NAME(ShowUpgradeMenu)
AUTOGENERATE_NAME(TeamMessage)
AUTOGENERATE_NAME(FellOutOfWorld)
AUTOGENERATE_NAME(SpecialCost)
AUTOGENERATE_NAME(RenderOverlays)
AUTOGENERATE_NAME(RenderTexture)
AUTOGENERATE_NAME(GameEnding)
AUTOGENERATE_NAME(WalkTexture)
AUTOGENERATE_NAME(BroadcastMessage)
AUTOGENERATE_NAME(ServerTravel)
AUTOGENERATE_NAME(PostLogin)
AUTOGENERATE_NAME(DemoPlaySound)
AUTOGENERATE_NAME(PreClientTravel)
#ifndef NAMES_ONLY
enum EInputKey
{
IK_None =0,
IK_LeftMouse =1,
IK_RightMouse =2,
IK_Cancel =3,
IK_MiddleMouse =4,
IK_Unknown05 =5,
IK_Unknown06 =6,
IK_Unknown07 =7,
IK_Backspace =8,
IK_Tab =9,
IK_Unknown0A =10,
IK_Unknown0B =11,
IK_Unknown0C =12,
IK_Enter =13,
IK_Unknown0E =14,
IK_Unknown0F =15,
IK_Shift =16,
IK_Ctrl =17,
IK_Alt =18,
IK_Pause =19,
IK_CapsLock =20,
IK_Unknown15 =21,
IK_Unknown16 =22,
IK_Unknown17 =23,
IK_Unknown18 =24,
IK_Unknown19 =25,
IK_Unknown1A =26,
IK_Escape =27,
IK_Unknown1C =28,
IK_Unknown1D =29,
IK_Unknown1E =30,
IK_Unknown1F =31,
IK_Space =32,
IK_PageUp =33,
IK_PageDown =34,
IK_End =35,
IK_Home =36,
IK_Left =37,
IK_Up =38,
IK_Right =39,
IK_Down =40,
IK_Select =41,
IK_Print =42,
IK_Execute =43,
IK_PrintScrn =44,
IK_Insert =45,
IK_Delete =46,
IK_Help =47,
IK_0 =48,
IK_1 =49,
IK_2 =50,
IK_3 =51,
IK_4 =52,
IK_5 =53,
IK_6 =54,
IK_7 =55,
IK_8 =56,
IK_9 =57,
IK_Unknown3A =58,
IK_Unknown3B =59,
IK_Unknown3C =60,
IK_Unknown3D =61,
IK_Unknown3E =62,
IK_Unknown3F =63,
IK_Unknown40 =64,
IK_A =65,
IK_B =66,
IK_C =67,
IK_D =68,
IK_E =69,
IK_F =70,
IK_G =71,
IK_H =72,
IK_I =73,
IK_J =74,
IK_K =75,
IK_L =76,
IK_M =77,
IK_N =78,
IK_O =79,
IK_P =80,
IK_Q =81,
IK_R =82,
IK_S =83,
IK_T =84,
IK_U =85,
IK_V =86,
IK_W =87,
IK_X =88,
IK_Y =89,
IK_Z =90,
IK_Unknown5B =91,
IK_Unknown5C =92,
IK_Unknown5D =93,
IK_Unknown5E =94,
IK_Unknown5F =95,
IK_NumPad0 =96,
IK_NumPad1 =97,
IK_NumPad2 =98,
IK_NumPad3 =99,
IK_NumPad4 =100,
IK_NumPad5 =101,
IK_NumPad6 =102,
IK_NumPad7 =103,
IK_NumPad8 =104,
IK_NumPad9 =105,
IK_GreyStar =106,
IK_GreyPlus =107,
IK_Separator =108,
IK_GreyMinus =109,
IK_NumPadPeriod =110,
IK_GreySlash =111,
IK_F1 =112,
IK_F2 =113,
IK_F3 =114,
IK_F4 =115,
IK_F5 =116,
IK_F6 =117,
IK_F7 =118,
IK_F8 =119,
IK_F9 =120,
IK_F10 =121,
IK_F11 =122,
IK_F12 =123,
IK_F13 =124,
IK_F14 =125,
IK_F15 =126,
IK_F16 =127,
IK_F17 =128,
IK_F18 =129,
IK_F19 =130,
IK_F20 =131,
IK_F21 =132,
IK_F22 =133,
IK_F23 =134,
IK_F24 =135,
IK_Unknown88 =136,
IK_Unknown89 =137,
IK_Unknown8A =138,
IK_Unknown8B =139,
IK_Unknown8C =140,
IK_Unknown8D =141,
IK_Unknown8E =142,
IK_Unknown8F =143,
IK_NumLock =144,
IK_ScrollLock =145,
IK_Unknown92 =146,
IK_Unknown93 =147,
IK_Unknown94 =148,
IK_Unknown95 =149,
IK_Unknown96 =150,
IK_Unknown97 =151,
IK_Unknown98 =152,
IK_Unknown99 =153,
IK_Unknown9A =154,
IK_Unknown9B =155,
IK_Unknown9C =156,
IK_Unknown9D =157,
IK_Unknown9E =158,
IK_Unknown9F =159,
IK_LShift =160,
IK_RShift =161,
IK_LControl =162,
IK_RControl =163,
IK_UnknownA4 =164,
IK_UnknownA5 =165,
IK_UnknownA6 =166,
IK_UnknownA7 =167,
IK_UnknownA8 =168,
IK_UnknownA9 =169,
IK_UnknownAA =170,
IK_UnknownAB =171,
IK_UnknownAC =172,
IK_UnknownAD =173,
IK_UnknownAE =174,
IK_UnknownAF =175,
IK_UnknownB0 =176,
IK_UnknownB1 =177,
IK_UnknownB2 =178,
IK_UnknownB3 =179,
IK_UnknownB4 =180,
IK_UnknownB5 =181,
IK_UnknownB6 =182,
IK_UnknownB7 =183,
IK_UnknownB8 =184,
IK_UnknownB9 =185,
IK_Semicolon =186,
IK_Equals =187,
IK_Comma =188,
IK_Minus =189,
IK_Period =190,
IK_Slash =191,
IK_Tilde =192,
IK_UnknownC1 =193,
IK_UnknownC2 =194,
IK_UnknownC3 =195,
IK_UnknownC4 =196,
IK_UnknownC5 =197,
IK_UnknownC6 =198,
IK_UnknownC7 =199,
IK_Joy1 =200,
IK_Joy2 =201,
IK_Joy3 =202,
IK_Joy4 =203,
IK_Joy5 =204,
IK_Joy6 =205,
IK_Joy7 =206,
IK_Joy8 =207,
IK_Joy9 =208,
IK_Joy10 =209,
IK_Joy11 =210,
IK_Joy12 =211,
IK_Joy13 =212,
IK_Joy14 =213,
IK_Joy15 =214,
IK_Joy16 =215,
IK_UnknownD8 =216,
IK_UnknownD9 =217,
IK_UnknownDA =218,
IK_LeftBracket =219,
IK_Backslash =220,
IK_RightBracket =221,
IK_SingleQuote =222,
IK_UnknownDF =223,
IK_JoyX =224,
IK_JoyY =225,
IK_JoyZ =226,
IK_JoyR =227,
IK_MouseX =228,
IK_MouseY =229,
IK_MouseZ =230,
IK_MouseW =231,
IK_JoyU =232,
IK_JoyV =233,
IK_UnknownEA =234,
IK_UnknownEB =235,
IK_MouseWheelUp =236,
IK_MouseWheelDown =237,
IK_Unknown10E =238,
UK_Unknown10F =239,
IK_JoyPovUp =240,
IK_JoyPovDown =241,
IK_JoyPovLeft =242,
IK_JoyPovRight =243,
IK_UnknownF4 =244,
IK_UnknownF5 =245,
IK_Attn =246,
IK_CrSel =247,
IK_ExSel =248,
IK_ErEof =249,
IK_Play =250,
IK_Zoom =251,
IK_NoName =252,
IK_PA1 =253,
IK_OEMClear =254,
IK_MAX =255,
};
enum EInputAction
{
IST_None =0,
IST_Press =1,
IST_Hold =2,
IST_Release =3,
IST_Axis =4,
IST_MAX =5,
};
enum ETravelType
{
TRAVEL_Absolute =0,
TRAVEL_Partial =1,
TRAVEL_Relative =2,
TRAVEL_MAX =3,
};
enum EDodgeDir
{
DODGE_None =0,
DODGE_Left =1,
DODGE_Right =2,
DODGE_Forward =3,
DODGE_Back =4,
DODGE_Active =5,
DODGE_Done =6,
DODGE_MAX =7,
};
enum ELightEffect
{
LE_None =0,
LE_TorchWaver =1,
LE_FireWaver =2,
LE_WateryShimmer =3,
LE_Searchlight =4,
LE_SlowWave =5,
LE_FastWave =6,
LE_CloudCast =7,
LE_StaticSpot =8,
LE_Shock =9,
LE_Disco =10,
LE_Warp =11,
LE_Spotlight =12,
LE_NonIncidence =13,
LE_Shell =14,
LE_OmniBumpMap =15,
LE_Interference =16,
LE_Cylinder =17,
LE_Rotor =18,
LE_Unused =19,
LE_MAX =20,
};
enum ELightType
{
LT_None =0,
LT_Steady =1,
LT_Pulse =2,
LT_Blink =3,
LT_Flicker =4,
LT_Strobe =5,
LT_BackdropLight =6,
LT_SubtlePulse =7,
LT_TexturePaletteOnce =8,
LT_TexturePaletteLoop =9,
LT_MAX =10,
};
enum EMusicTransition
{
MTRAN_None =0,
MTRAN_Instant =1,
MTRAN_Segue =2,
MTRAN_Fade =3,
MTRAN_FastFade =4,
MTRAN_SlowFade =5,
MTRAN_MAX =6,
};
enum ESoundSlot
{
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