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📄 ffeedbackcontextwindows.h

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/*=============================================================================
	FFeedbackContextWindows.h: Unreal Windows user interface interaction.
	Copyright 1997-1999 Epic Games, Inc. All Rights Reserved.

	Revision history:
		* Created by Tim Sweeney
=============================================================================*/

/*-----------------------------------------------------------------------------
	FFeedbackContextWindows.
-----------------------------------------------------------------------------*/

//
// Feedback context.
//
class FFeedbackContextWindows : public FFeedbackContext
{
public:
	// Variables.
	INT SlowTaskCount;
	DWORD hWndProgressBar, hWndProgressText;

	// Constructor.
	FFeedbackContextWindows()
	: SlowTaskCount( 0 )
	, hWndProgressBar( 0 )
	, hWndProgressText( 0 )
	{}
	void Serialize( const TCHAR* V, EName Event )
	{
		guard(FFeedbackContextWindows::Serialize);
		debugf( NAME_Warning, TEXT("%s"), V );
		unguard;
	}
	UBOOL YesNof( const TCHAR* Fmt, ... )
	{
		TCHAR TempStr[4096];
		GET_VARARGS( TempStr, ARRAY_COUNT(TempStr), Fmt );

		guard(FFeedbackContextWindows::YesNof);
		if( GIsClient || GIsEditor )
			return( ::MessageBox( NULL, TempStr, LocalizeError("Question",TEXT("Core")), MB_YESNO|MB_TASKMODAL ) == IDYES);
		else
			return 0;
		unguard;
	}
	void BeginSlowTask( const TCHAR* Task, UBOOL StatusWindow, UBOOL Cancelable )
	{
		guard(FFeedbackContextWindows::BeginSlowTask);
		if( hWndProgressBar && hWndProgressText )
		{
			SendMessageX( (HWND)hWndProgressBar, PBM_SETRANGE, (WPARAM)0, MAKELPARAM(0, 100) );
			SendMessageLX( (HWND)hWndProgressText, WM_SETTEXT, (WPARAM)0, Task );
			UpdateWindow( (HWND)hWndProgressText );
		}
		GIsSlowTask = ++SlowTaskCount>0;
		unguard;
	}
	void EndSlowTask()
	{
		guard(FFeedbackContextWindows::EndSlowTask);
		check(SlowTaskCount>0);
		GIsSlowTask = --SlowTaskCount>0;
		unguard;
	}
	UBOOL VARARGS StatusUpdatef( INT Numerator, INT Denominator, const TCHAR* Fmt, ... )
	{
		guard(FFeedbackContextWindows::StatusUpdatef);
		TCHAR TempStr[4096];
		GET_VARARGS( TempStr, ARRAY_COUNT(TempStr), Fmt );
		if( GIsSlowTask && hWndProgressBar && hWndProgressText )
		{
			SendMessageLX( (HWND)hWndProgressText, WM_SETTEXT, (WPARAM)0, TempStr );
			SendMessageX( (HWND)hWndProgressBar, PBM_SETPOS, (WPARAM)(Denominator ? 100*Numerator/Denominator : 0), (LPARAM)0 );
		}
		return 1;
		unguard;
	}
	void SetContext( FContextSupplier* InSupplier )
	{}
};

/*-----------------------------------------------------------------------------
	The End.
-----------------------------------------------------------------------------*/

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