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📄 charactar.h

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// Charactar.h: interface for the Charactar class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_CHARACTAR_H__A62F8A20_6AB3_11D3_AC0B_0000E8CED079__INCLUDED_)
#include "AstarPathFinder.h"	// Added by ClassView
#define AFX_Charactar_H__A62F8A20_6AB3_11D3_AC0B_0000E8CED079__INCLUDED_

#include "AstarPathfinder.h"

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class Charactar  
{
public:
	void DrawiT(int screenx, int screeny, WORD *lpBitmap,long lPitch);
	void MovePosition(int direct);
	void SetupMapInfo(MAPBLOCK *lpMBlock,int w,int h);
	void WalkTo(int dx,int dy);
	void Dump(char *buffer);
	void AdjustPosition(int x, int y);
	void Draw(int screenx, int screeny, int tx, int ty, WORD * lpBitmap,long lPitch);
	void Walk();
	void LookAround();
	void Loop();
	void Stand();
	bool Load(char *lpszFilename,bool bColorMode);
	
	int  m_DumpXo;
	int  m_DumpYo;
	int  m_DumpXa;
	int  m_DumpYa;

	int  m_sx,m_sy;

  
	int m_iyOffset,m_ixOffset;
	int m_iy,m_ix;
	int m_iWalkSpeed,m_iWalkTimeCount,m_iLookAroundTimeCount,m_iStandTimeCount;
	int m_iDestinationPositionY,m_iDestinationPositionX;
	int m_iMapHeight,m_iMapWidth;
	int m_iDirect;
	int m_iCurState;

	MAPBLOCK * m_lpMBlock;
	AstarPathfinder * m_lpAstarPathfinder;
	ImageList *m_lpImageList[3];

	Charactar();
	virtual ~Charactar();

};

#endif // !defined(AFX_CHARACTAR_H__A62F8A20_6AB3_11D3_AC0B_0000E8CED079__INCLUDED_)

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