📄 charactar.h
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// Charactar.h: interface for the Charactar class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CHARACTAR_H__A62F8A20_6AB3_11D3_AC0B_0000E8CED079__INCLUDED_)
#include "AstarPathFinder.h" // Added by ClassView
#define AFX_Charactar_H__A62F8A20_6AB3_11D3_AC0B_0000E8CED079__INCLUDED_
#include "AstarPathfinder.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class Charactar
{
public:
void DrawiT(int screenx, int screeny, WORD *lpBitmap,long lPitch);
void MovePosition(int direct);
void SetupMapInfo(MAPBLOCK *lpMBlock,int w,int h);
void WalkTo(int dx,int dy);
void Dump(char *buffer);
void AdjustPosition(int x, int y);
void Draw(int screenx, int screeny, int tx, int ty, WORD * lpBitmap,long lPitch);
void Walk();
void LookAround();
void Loop();
void Stand();
bool Load(char *lpszFilename,bool bColorMode);
int m_DumpXo;
int m_DumpYo;
int m_DumpXa;
int m_DumpYa;
int m_sx,m_sy;
int m_iyOffset,m_ixOffset;
int m_iy,m_ix;
int m_iWalkSpeed,m_iWalkTimeCount,m_iLookAroundTimeCount,m_iStandTimeCount;
int m_iDestinationPositionY,m_iDestinationPositionX;
int m_iMapHeight,m_iMapWidth;
int m_iDirect;
int m_iCurState;
MAPBLOCK * m_lpMBlock;
AstarPathfinder * m_lpAstarPathfinder;
ImageList *m_lpImageList[3];
Charactar();
virtual ~Charactar();
};
#endif // !defined(AFX_CHARACTAR_H__A62F8A20_6AB3_11D3_AC0B_0000E8CED079__INCLUDED_)
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