isohex3_3.cpp
来自「一個遊戲教程」· C++ 代码 · 共 274 行
CPP
274 行
/*****************************************************************************
IsoHex3_3.cpp
Ernest S. Pazera
08APR2000
Start a WIN32 Application Workspace, add in this file
No other libs are required
*****************************************************************************/
//////////////////////////////////////////////////////////////////////////////
//INCLUDES
//////////////////////////////////////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
//////////////////////////////////////////////////////////////////////////////
//DEFINES
//////////////////////////////////////////////////////////////////////////////
//name for our window class
#define WINDOWCLASS "ISOHEX3"
//title of the application
#define WINDOWTITLE "IsoHex 3-3"
//////////////////////////////////////////////////////////////////////////////
//PROTOTYPES
//////////////////////////////////////////////////////////////////////////////
bool Prog_Init();//game data initalizer
void Prog_Loop();//main game loop
void Prog_Done();//game clean up
//////////////////////////////////////////////////////////////////////////////
//GLOBALS
//////////////////////////////////////////////////////////////////////////////
HINSTANCE hInstMain=NULL;//main application handle
HWND hWndMain=NULL;//handle to our main window
//pens, old and new
HPEN hpenNew=NULL;
HPEN hpenOld=NULL;
//region
HRGN hrgnClip=NULL;
//////////////////////////////////////////////////////////////////////////////
//WINDOWPROC
//////////////////////////////////////////////////////////////////////////////
LRESULT CALLBACK TheWindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
//which message did we get?
switch(uMsg)
{
case WM_DESTROY://the window is being destroyed
{
//tell the application we are quitting
PostQuitMessage(0);
//handled message, so return 0
return(0);
}break;
case WM_PAINT://the window needs repainting
{
//a variable needed for painting information
PAINTSTRUCT ps;
//start painting
HDC hdc=BeginPaint(hwnd,&ps);
/////////////////////////////
//painting code would go here
/////////////////////////////
//end painting
EndPaint(hwnd,&ps);
//handled message, so return 0
return(0);
}break;
}
//pass along any other message to default message handler
return(DefWindowProc(hwnd,uMsg,wParam,lParam));
}
//////////////////////////////////////////////////////////////////////////////
//WINMAIN
//////////////////////////////////////////////////////////////////////////////
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
{
//assign instance to global variable
hInstMain=hInstance;
//create window class
WNDCLASSEX wcx;
//set the size of the structure
wcx.cbSize=sizeof(WNDCLASSEX);
//class style
wcx.style=CS_OWNDC | CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
//window procedure
wcx.lpfnWndProc=TheWindowProc;
//class extra
wcx.cbClsExtra=0;
//window extra
wcx.cbWndExtra=0;
//application handle
wcx.hInstance=hInstMain;
//icon
wcx.hIcon=LoadIcon(NULL,IDI_APPLICATION);
//cursor
wcx.hCursor=LoadCursor(NULL,IDC_ARROW);
//background color
wcx.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
//menu
wcx.lpszMenuName=NULL;
//class name
wcx.lpszClassName=WINDOWCLASS;
//small icon
wcx.hIconSm=NULL;
//register the window class, return 0 if not successful
if(!RegisterClassEx(&wcx)) return(0);
//create main window
hWndMain=CreateWindowEx(0,WINDOWCLASS,WINDOWTITLE, WS_BORDER | WS_SYSMENU | WS_VISIBLE,0,0,320,240,NULL,NULL,hInstMain,NULL);
//error check
if(!hWndMain) return(0);
//if program initialization failed, then return with 0
if(!Prog_Init()) return(0);
//message structure
MSG msg;
//message pump
for(;;)
{
//look for a message
if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
//there is a message
//check that we arent quitting
if(msg.message==WM_QUIT) break;
//translate message
TranslateMessage(&msg);
//dispatch message
DispatchMessage(&msg);
}
//run main game loop
Prog_Loop();
}
//clean up program data
Prog_Done();
//return the wparam from the WM_QUIT message
return(msg.wParam);
}
//////////////////////////////////////////////////////////////////////////////
//INITIALIZATION
//////////////////////////////////////////////////////////////////////////////
bool Prog_Init()
{
//create a solid red pen
hpenNew=CreatePen(PS_SOLID,0,RGB(255,0,0));
//retrieve the client rectangle for the window
RECT rcClient;
GetClientRect(hWndMain,&rcClient);
//create an elliptical region
//hrgnClip=CreateEllipticRgn(0,0,rcClient.right,rcClient.bottom);
POINT ptVertice[4];
ptVertice[0].x=rcClient.right/2;
ptVertice[0].y=0;
ptVertice[1].x=rcClient.right;
ptVertice[1].y=rcClient.bottom/2;
ptVertice[2].x=rcClient.right/2;
ptVertice[2].y=rcClient.bottom;
ptVertice[3].x=0;
ptVertice[3].y=rcClient.bottom/2;
hrgnClip=CreatePolygonRgn(ptVertice,4,ALTERNATE);
//borrow the dc from the main window
HDC hdc=GetDC(hWndMain);
//select the new pen into the dc, and keep the old one
hpenOld=(HPEN)SelectObject(hdc,hpenNew);
//select the clipping region into the dc
SelectObject(hdc,hrgnClip);
//make vertical stripes
int nStripeX=rcClient.right/10;
int nCount;
//loop through and draw the stripes
for(nCount=0;nCount<10;nCount++)
{
//moveto the top of the client area
MoveToEx(hdc,nStripeX*nCount,0,NULL);
//line to the bottom of the client area
LineTo(hdc,nStripeX*nCount,rcClient.bottom);
}
//make the horizontal stripes
int nStripeY=rcClient.bottom/10;
//loop through and draw the stripes
for(nCount=0;nCount<10;nCount++)
{
//move to the left of the client area
MoveToEx(hdc,0,nStripeY*nCount,NULL);
//line to the right of the client area
LineTo(hdc,rcClient.right,nStripeY*nCount);
}
//return the borrowed dc to the system
ReleaseDC(hWndMain,hdc);
return(true);//return success
}
//////////////////////////////////////////////////////////////////////////////
//CLEANUP
//////////////////////////////////////////////////////////////////////////////
void Prog_Done()
{
//borrow the dc from the main window
HDC hdc=GetDC(hWndMain);
//restore the old pen
SelectObject(hdc,hpenOld);
//return the dc to the system
ReleaseDC(hWndMain,hdc);
//delete our gdi objects
DeleteObject(hrgnClip);
DeleteObject(hpenNew);
}
//////////////////////////////////////////////////////////////////////////////
//MAIN GAME LOOP
//////////////////////////////////////////////////////////////////////////////
void Prog_Loop()
{
///////////////////////////
//main game logic goes here
///////////////////////////
}
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