isohex13_5.cpp
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CPP
670 行
/*****************************************************************************
IsoHex13_5.cpp
Ernest S. Pazera
19JUL2000
Start a WIN32 Application Workspace, add in this file
Requires ddraw.lib and dxguid.lib
Needs DDFuncs.h/cpp, GDICanvas.h/cpp, and TileSet.h/cpp
*****************************************************************************/
//////////////////////////////////////////////////////////////////////////////
//INCLUDES
//////////////////////////////////////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "TileSet.h"
//////////////////////////////////////////////////////////////////////////////
//DEFINES
//////////////////////////////////////////////////////////////////////////////
//name for our window class
#define WINDOWCLASS "ISOHEX13"
//title of the application
#define WINDOWTITLE "IsoHex 13-5"
//map dimensions
const int MAPWIDTH=20;
const int MAPHEIGHT=40;
enum IsoDirection{
ISO_NORTH=0,
ISO_NORTHEAST=1,
ISO_EAST=2,
ISO_SOUTHEAST=3,
ISO_SOUTH=4,
ISO_SOUTHWEST=5,
ISO_WEST=6,
ISO_NORTHWEST=7
};
//mousemap directions
enum MouseMapDirection{
MM_CENTER=0,
MM_NW=1,
MM_NE=2,
MM_SW=3,
MM_SE=4
};
//mousemap structure
struct CMouseMap
{
POINT ptSize;
POINT ptRef;
MouseMapDirection* mmdLookUp;
};
//////////////////////////////////////////////////////////////////////////////
//PROTOTYPES
//////////////////////////////////////////////////////////////////////////////
bool Prog_Init();//game data initalizer
void Prog_Loop();//main game loop
void Prog_Done();//game clean up
POINT StagMap_TilePlotter(POINT ptMap,int iTileWidth,int iTileHeight);
POINT StagMap_TileWalker(POINT ptStart,IsoDirection Dir);
POINT StagMap_MouseMapper(POINT ptMouse,CMouseMap* pmm);
void SetUpSpaces();//sets up spaces
void SetUpMap();
void DrawMap();
void ShowIsoCursor();
void LoadMouseMap(CMouseMap* pmm,LPCTSTR lpszFileName);
void ClipScreenAnchor();
//////////////////////////////////////////////////////////////////////////////
//GLOBALS
//////////////////////////////////////////////////////////////////////////////
HINSTANCE hInstMain=NULL;//main application handle
HWND hWndMain=NULL;//handle to our main window
LPDIRECTDRAW7 lpdd=NULL;//directdraw
LPDIRECTDRAWSURFACE7 lpddsMain=NULL;//primary surface
LPDIRECTDRAWSURFACE7 lpddsBack=NULL;//back buffer
LPDIRECTDRAWCLIPPER lpddClipper=NULL;//clipper
CTileSet tsIso;//tileset
CTileSet tsCursor;//cursor
int iTileMap[MAPWIDTH][MAPHEIGHT];
POINT ptCursor;//cursor position
//spaces
RECT rcWorldSpace;//worldspace
RECT rcScreenSpace;//screen space(also, view space)
RECT rcAnchorSpace;//anchor space
POINT ptScreenAnchor;//screen anchor
POINT ptScreenAnchorScroll;//scrolling for the screen anchor
//mouse map
CMouseMap mmMouseMap;
//////////////////////////////////////////////////////////////////////////////
//WINDOWPROC
//////////////////////////////////////////////////////////////////////////////
LRESULT CALLBACK TheWindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
//which message did we get?
switch(uMsg)
{
case WM_MOUSEMOVE:
{
//grab mouse coordinate
POINT ptMouse;
ptMouse.x=LOWORD(lParam);
ptMouse.y=HIWORD(lParam);
//mousemap the mouse coordinates
ptCursor=StagMap_MouseMapper(ptMouse,&mmMouseMap);
//clip cursor to tilemap
if(ptCursor.x<0) ptCursor.x=0;
if(ptCursor.y<0) ptCursor.y=0;
//if(ptCursor.x>MAPWIDTH-1) ptCursor.x=MAPWIDTH-1;(eliminated)
if(ptCursor.y>MAPHEIGHT-1) ptCursor.y=MAPHEIGHT-1;
//check for scrolling zones
ptScreenAnchorScroll.x=0;
ptScreenAnchorScroll.y=0;
//top
if(ptMouse.y<8)
{
ptScreenAnchorScroll.y=-(8-ptMouse.y);
}
//bottom
if(ptMouse.y>472)
{
ptScreenAnchorScroll.y=(ptMouse.y-472);
}
//left
if(ptMouse.x<8)
{
ptScreenAnchorScroll.x=-(8-ptMouse.x);
}
//right
if(ptMouse.x>632)
{
ptScreenAnchorScroll.x=(ptMouse.x-632);
}
return(0);
}break;
case WM_KEYDOWN:
{
//if escape hit, destroy window
if(wParam==VK_ESCAPE) DestroyWindow(hWndMain);
//handled, so return 0
return(0);
}break;
case WM_DESTROY://the window is being destroyed
{
//tell the application we are quitting
PostQuitMessage(0);
//handled message, so return 0
return(0);
}break;
case WM_PAINT://the window needs repainting
{
//a variable needed for painting information
PAINTSTRUCT ps;
//start painting
HDC hdc=BeginPaint(hwnd,&ps);
/////////////////////////////
//painting code would go here
/////////////////////////////
//end painting
EndPaint(hwnd,&ps);
//handled message, so return 0
return(0);
}break;
}
//pass along any other message to default message handler
return(DefWindowProc(hwnd,uMsg,wParam,lParam));
}
//////////////////////////////////////////////////////////////////////////////
//WINMAIN
//////////////////////////////////////////////////////////////////////////////
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
{
//assign instance to global variable
hInstMain=hInstance;
//create window class
WNDCLASSEX wcx;
//set the size of the structure
wcx.cbSize=sizeof(WNDCLASSEX);
//class style
wcx.style=CS_OWNDC | CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
//window procedure
wcx.lpfnWndProc=TheWindowProc;
//class extra
wcx.cbClsExtra=0;
//window extra
wcx.cbWndExtra=0;
//application handle
wcx.hInstance=hInstMain;
//icon
wcx.hIcon=LoadIcon(NULL,IDI_APPLICATION);
//cursor
wcx.hCursor=LoadCursor(NULL,IDC_ARROW);
//background color
wcx.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
//menu
wcx.lpszMenuName=NULL;
//class name
wcx.lpszClassName=WINDOWCLASS;
//small icon
wcx.hIconSm=NULL;
//register the window class, return 0 if not successful
if(!RegisterClassEx(&wcx)) return(0);
//create main window
hWndMain=CreateWindowEx(0,WINDOWCLASS,WINDOWTITLE, WS_POPUP | WS_VISIBLE,0,0,320,240,NULL,NULL,hInstMain,NULL);
//error check
if(!hWndMain) return(0);
//if program initialization failed, then return with 0
if(!Prog_Init()) return(0);
//message structure
MSG msg;
//message pump
for(;;)
{
//look for a message
if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
//there is a message
//check that we arent quitting
if(msg.message==WM_QUIT) break;
//translate message
TranslateMessage(&msg);
//dispatch message
DispatchMessage(&msg);
}
//run main game loop
Prog_Loop();
}
//clean up program data
Prog_Done();
//return the wparam from the WM_QUIT message
return(msg.wParam);
}
//////////////////////////////////////////////////////////////////////////////
//INITIALIZATION
//////////////////////////////////////////////////////////////////////////////
bool Prog_Init()
{
//set up ddraw
lpdd=LPDD_Create(hWndMain,DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE | DDSCL_ALLOWREBOOT);
lpdd->SetDisplayMode(640,480,16,0,0);
//set up primary surface
lpddsMain=LPDDS_CreatePrimary(lpdd,1);
//set up back buffer
lpddsBack=LPDDS_GetSecondary(lpddsMain);
//create clipper
lpdd->CreateClipper(0,&lpddClipper,NULL);
lpddClipper->SetHWnd(0,hWndMain);
lpddsBack->SetClipper(lpddClipper);
//load in tileset
tsIso.Load(lpdd,"IsoHex13_5-1.bmp");
tsCursor.Load(lpdd,"IsoHex13_5-2.bmp");
//load in mousemap
LoadMouseMap(&mmMouseMap,"IsoHex13_5-3.bmp");
//set up mousemap reference point
POINT ptMap;
ptMap.x=0;
ptMap.y=0;
mmMouseMap.ptRef=StagMap_TilePlotter(ptMap,mmMouseMap.ptSize.x,mmMouseMap.ptSize.y);
mmMouseMap.ptRef.x+=tsIso.GetTileList()[0].rcDstExt.left;
mmMouseMap.ptRef.y+=tsIso.GetTileList()[0].rcDstExt.top;
//set up spaces
SetUpSpaces();
//set up the tilemap
SetUpMap();
return(true);//return success
}
//////////////////////////////////////////////////////////////////////////////
//CLEANUP
//////////////////////////////////////////////////////////////////////////////
void Prog_Done()
{
//deallocate lookup table for mousemap
delete [] mmMouseMap.mmdLookUp;
//clean up clipper
LPDDCLIP_Release(&lpddClipper);
//clean up primary surface
LPDDS_Release(&lpddsMain);
//clean up ddraw
LPDD_Release(&lpdd);
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