isohex22_2.cpp
来自「一個遊戲教程」· C++ 代码 · 共 290 行
CPP
290 行
/*****************************************************************************
IsoHex22_2.cpp
Ernest S. Pazera
28NOV2000
Start a WIN32 Application Workspace, add in this file
Requires GDICanvas.h/cpp
No other libs are required
*****************************************************************************/
//////////////////////////////////////////////////////////////////////////////
//INCLUDES
//////////////////////////////////////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdlib.h>
#include "gdicanvas.h"
//////////////////////////////////////////////////////////////////////////////
//DEFINES
//////////////////////////////////////////////////////////////////////////////
//name for our window class
#define WINDOWCLASS "ISOHEX22"
//title of the application
#define WINDOWTITLE "IsoHex 22-2"
//map constants
const int MAPWIDTH=320;
const int MAPHEIGHT=320;
const int MAPSEEDS=100;
const int LANDPERC=30;
//////////////////////////////////////////////////////////////////////////////
//PROTOTYPES
//////////////////////////////////////////////////////////////////////////////
bool Prog_Init();//game data initalizer
void Prog_Loop();//main game loop
void Prog_Done();//game clean up
//////////////////////////////////////////////////////////////////////////////
//GLOBALS
//////////////////////////////////////////////////////////////////////////////
HINSTANCE hInstMain=NULL;//main application handle
HWND hWndMain=NULL;//handle to our main window
//canvas for the map
CGDICanvas gdicMap;
//////////////////////////////////////////////////////////////////////////////
//WINDOWPROC
//////////////////////////////////////////////////////////////////////////////
LRESULT CALLBACK TheWindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
//which message did we get?
switch(uMsg)
{
case WM_DESTROY://the window is being destroyed
{
//tell the application we are quitting
PostQuitMessage(0);
//handled message, so return 0
return(0);
}break;
case WM_PAINT://the window needs repainting
{
//a variable needed for painting information
PAINTSTRUCT ps;
//start painting
HDC hdc=BeginPaint(hwnd,&ps);
//end painting
EndPaint(hwnd,&ps);
//draw the map
hdc=GetDC(hWndMain);
BitBlt(hdc,0,0,MAPWIDTH,MAPHEIGHT,gdicMap,0,0,SRCCOPY);
ReleaseDC(hWndMain,hdc);
//handled message, so return 0
return(0);
}break;
}
//pass along any other message to default message handler
return(DefWindowProc(hwnd,uMsg,wParam,lParam));
}
//////////////////////////////////////////////////////////////////////////////
//WINMAIN
//////////////////////////////////////////////////////////////////////////////
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
{
//assign instance to global variable
hInstMain=hInstance;
//create window class
WNDCLASSEX wcx;
//set the size of the structure
wcx.cbSize=sizeof(WNDCLASSEX);
//class style
wcx.style=CS_OWNDC | CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
//window procedure
wcx.lpfnWndProc=TheWindowProc;
//class extra
wcx.cbClsExtra=0;
//window extra
wcx.cbWndExtra=0;
//application handle
wcx.hInstance=hInstMain;
//icon
wcx.hIcon=LoadIcon(NULL,IDI_APPLICATION);
//cursor
wcx.hCursor=LoadCursor(NULL,IDC_ARROW);
//background color
wcx.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
//menu
wcx.lpszMenuName=NULL;
//class name
wcx.lpszClassName=WINDOWCLASS;
//small icon
wcx.hIconSm=NULL;
//register the window class, return 0 if not successful
if(!RegisterClassEx(&wcx)) return(0);
//create main window
hWndMain=CreateWindowEx(0,WINDOWCLASS,WINDOWTITLE, WS_BORDER | WS_SYSMENU | WS_CAPTION| WS_VISIBLE,0,0,320,240,NULL,NULL,hInstMain,NULL);
//error check
if(!hWndMain) return(0);
//if program initialization failed, then return with 0
if(!Prog_Init()) return(0);
//message structure
MSG msg;
//message pump
for(;;)
{
//look for a message
if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
//there is a message
//check that we arent quitting
if(msg.message==WM_QUIT) break;
//translate message
TranslateMessage(&msg);
//dispatch message
DispatchMessage(&msg);
}
//run main game loop
Prog_Loop();
}
//clean up program data
Prog_Done();
//return the wparam from the WM_QUIT message
return(msg.wParam);
}
//////////////////////////////////////////////////////////////////////////////
//INITIALIZATION
//////////////////////////////////////////////////////////////////////////////
bool Prog_Init()
{
//seed the random number generator
srand(GetTickCount());
//set the client area size
RECT rcTemp;
SetRect(&rcTemp,0,0,MAPWIDTH,MAPHEIGHT);//256x256 client area
AdjustWindowRect(&rcTemp,WS_BORDER | WS_SYSMENU | WS_CAPTION| WS_VISIBLE,FALSE);//adjust the window size based on desired client area
SetWindowPos(hWndMain,NULL,0,0,rcTemp.right-rcTemp.left,rcTemp.bottom-rcTemp.top,SWP_NOMOVE);//set the window width and height
//grab the window's dc
HDC hdc=GetDC(hWndMain);
//make the map
gdicMap.CreateBlank(hdc,MAPWIDTH,MAPHEIGHT);
//clear out the map's canvas with blue
HBRUSH hbr=CreateSolidBrush(RGB(0,0,255));
FillRect(gdicMap,&rcTemp,hbr);
DeleteObject(hbr);
//select a green pen into the canvas.
HPEN hpen=CreatePen(PS_SOLID,0,RGB(0,255,0));
SelectObject(gdicMap,hpen);
int x,y,count;
//pick random location
x=rand()%MAPWIDTH;
y=rand()%MAPHEIGHT;
//move to the location
MoveToEx(gdicMap,x,y,NULL);
//place the seeds
for(count=0;count<MAPSEEDS;count++)
{
if((rand()%4)==0)
{
//pick random location
x=rand()%MAPWIDTH;
y=rand()%MAPHEIGHT;
//move to the location
MoveToEx(gdicMap,x,y,NULL);
SetPixelV(gdicMap,x,y,RGB(0,255,0));
}
else
{
//line to that location
x=x+rand()%50-25;
y=y+rand()%50-25;
LineTo(gdicMap,x,y);
}
}
//place the rest of the land
for(count=0;count<MAPWIDTH*MAPHEIGHT*LANDPERC/100;count++)
{
//pick a coord next to a land square
bool found=false;
do
{
//pick random place
x=rand()%MAPWIDTH;
y=rand()%MAPHEIGHT;
//ensure the area is water
if(GetPixel(gdicMap,x,y)!=RGB(0,0,255)) continue;
//ensure it is next to another land area
if(x>=0 && GetPixel(gdicMap,x-1,y)==RGB(0,255,0)) found=true;
if(x<(MAPWIDTH-1) && GetPixel(gdicMap,x+1,y)==RGB(0,255,0)) found=true;
if(y>=0 && GetPixel(gdicMap,x,y-1)==RGB(0,255,0)) found=true;
if(y<(MAPHEIGHT-1) && GetPixel(gdicMap,x,y+1)==RGB(0,255,0)) found=true;
//keep looping until you find an appropriate space
}while(!found);
//place pixel
SetPixelV(gdicMap,x,y,RGB(0,255,0));
SendMessage(hWndMain,WM_PAINT,0,0);
}
//return the window's dc
ReleaseDC(hWndMain,hdc);
return(true);//return success
}
//////////////////////////////////////////////////////////////////////////////
//CLEANUP
//////////////////////////////////////////////////////////////////////////////
void Prog_Done()
{
//////////////////////////
//clean up code goes here
//////////////////////////
}
//////////////////////////////////////////////////////////////////////////////
//MAIN GAME LOOP
//////////////////////////////////////////////////////////////////////////////
void Prog_Loop()
{
///////////////////////////
//main game logic goes here
///////////////////////////
}
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