isohex6_1.cpp

来自「一個遊戲教程」· C++ 代码 · 共 415 行

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/*****************************************************************************
IsoHex6_1.cpp
Ernest S. Pazera
21MAY2000
Start a WIN32 Application Workspace, add in this file
Needs ddraw.lib and dxguid.lib
*****************************************************************************/

//////////////////////////////////////////////////////////////////////////////
//INCLUDES
//////////////////////////////////////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN  

#include <windows.h>   
#include "GDICanvas.h"
#include "ddraw.h"

//////////////////////////////////////////////////////////////////////////////
//DEFINES
//////////////////////////////////////////////////////////////////////////////
//name for our window class
#define WINDOWCLASS "ISOHEX6"
//title of the application
#define WINDOWTITLE "IsoHex 6-1"

//////////////////////////////////////////////////////////////////////////////
//PROTOTYPES
//////////////////////////////////////////////////////////////////////////////
bool Prog_Init();//game data initalizer
void Prog_Loop();//main game loop
void Prog_Done();//game clean up

//enumeration functions
HRESULT WINAPI EnumModesCallbackCount(LPDDSURFACEDESC2 lpDDSurfaceDesc, LPVOID lpContext);
HRESULT WINAPI EnumModesCallbackList(LPDDSURFACEDESC2 lpDDSurfaceDesc,LPVOID lpContext);

//////////////////////////////////////////////////////////////////////////////
//GLOBALS
//////////////////////////////////////////////////////////////////////////////
HINSTANCE hInstMain=NULL;//main application handle
HWND hWndMain=NULL;//handle to our main window
//IDirectDraw7 Pointer
LPDIRECTDRAW7 lpdd=NULL;
//display mode structure
struct DisplayMode
{
	DWORD dwWidth;
	DWORD dwHeight;
	DWORD dwBPP;
};
//display mode enumeration variables
DWORD dwDisplayModeCount=0;
DisplayMode* DisplayModeList=NULL;

//gdicanvas
CGDICanvas gdicBall;

//surfaces
LPDIRECTDRAWSURFACE7 lpddsPrime=NULL;
LPDIRECTDRAWSURFACE7 lpddsBack=NULL;

//size of the display
DWORD dwDisplayWidth=0;
DWORD dwDisplayHeight=0;

//position of the ball
POINT ptBallPosition;
//velocity of the ball
POINT ptBallVelocity;

//////////////////////////////////////////////////////////////////////////////
//WINDOWPROC
//////////////////////////////////////////////////////////////////////////////
LRESULT CALLBACK TheWindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
	//which message did we get?
	switch(uMsg)
	{
	case WM_KEYDOWN:
		{
			//check for escape key
			if(wParam==VK_ESCAPE)
			{
				DestroyWindow(hWndMain);
			}

			return(0);//handled message
		}break;
	case WM_DESTROY://the window is being destroyed
		{

			//tell the application we are quitting
			PostQuitMessage(0);

			//handled message, so return 0
			return(0);

		}break;
	case WM_PAINT://the window needs repainting
		{
			//a variable needed for painting information
			PAINTSTRUCT ps;
			
			//start painting
			HDC hdc=BeginPaint(hwnd,&ps);

			/////////////////////////////
			//painting code would go here
			/////////////////////////////

			//end painting
			EndPaint(hwnd,&ps);
						
			//handled message, so return 0
			return(0);
		}break;
	}

	//pass along any other message to default message handler
	return(DefWindowProc(hwnd,uMsg,wParam,lParam));
}


//////////////////////////////////////////////////////////////////////////////
//WINMAIN
//////////////////////////////////////////////////////////////////////////////
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
{
	//assign instance to global variable
	hInstMain=hInstance;

	//create window class
	WNDCLASSEX wcx;

	//set the size of the structure
	wcx.cbSize=sizeof(WNDCLASSEX);

	//class style
	wcx.style=CS_OWNDC | CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;

	//window procedure
	wcx.lpfnWndProc=TheWindowProc;

	//class extra
	wcx.cbClsExtra=0;

	//window extra
	wcx.cbWndExtra=0;

	//application handle
	wcx.hInstance=hInstMain;

	//icon
	wcx.hIcon=LoadIcon(NULL,IDI_APPLICATION);

	//cursor
	wcx.hCursor=LoadCursor(NULL,IDC_ARROW);

	//background color
	wcx.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);

	//menu
	wcx.lpszMenuName=NULL;

	//class name
	wcx.lpszClassName=WINDOWCLASS;

	//small icon
	wcx.hIconSm=NULL;

	//register the window class, return 0 if not successful
	if(!RegisterClassEx(&wcx)) return(0);

	//create main window
	hWndMain=CreateWindowEx(0,WINDOWCLASS,WINDOWTITLE, WS_POPUP | WS_VISIBLE,0,0,320,240,NULL,NULL,hInstMain,NULL);

	//error check
	if(!hWndMain) return(0);

	//if program initialization failed, then return with 0
	if(!Prog_Init()) return(0);

	//message structure
	MSG msg;

	//message pump
	for(;;)	
	{
		//look for a message
		if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
		{
			//there is a message

			//check that we arent quitting
			if(msg.message==WM_QUIT) break;
			
			//translate message
			TranslateMessage(&msg);

			//dispatch message
			DispatchMessage(&msg);
		}

		//run main game loop
		Prog_Loop();
	}
	
	//clean up program data
	Prog_Done();

	//return the wparam from the WM_QUIT message
	return(msg.wParam);
}

//////////////////////////////////////////////////////////////////////////////
//INITIALIZATION
//////////////////////////////////////////////////////////////////////////////
bool Prog_Init()
{
	//error code 
	HRESULT hr;

	//initialize the dd pointer
	hr=DirectDrawCreateEx(NULL,(void**)&lpdd,IID_IDirectDraw7,NULL);

	//example for error handling
	if(FAILED(hr))
	{
		//initialization failed
		return(false);
	}

	//set the cooperative level
	lpdd->SetCooperativeLevel(hWndMain,DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE | DDSCL_ALLOWREBOOT);

	//enumerate the displaymodes
	dwDisplayModeCount=0;

	lpdd->EnumDisplayModes(0,NULL,NULL,EnumModesCallbackCount);

	DisplayModeList=new DisplayMode[dwDisplayModeCount];
	dwDisplayModeCount=0;

	lpdd->EnumDisplayModes(0,NULL,NULL,EnumModesCallbackList);

	//pick a display mode
	DisplayMode TestMode;
	TestMode.dwWidth=0;
	TestMode.dwHeight=0;
	TestMode.dwBPP=0;
	DWORD index;
	bool found=false;

	for(index=0;(index<dwDisplayModeCount);index++)
	{
		if(DisplayModeList[index].dwBPP==16)
		{
			if(DisplayModeList[index].dwWidth>TestMode.dwWidth)
			{
				TestMode.dwWidth=DisplayModeList[index].dwWidth;
				TestMode.dwHeight=DisplayModeList[index].dwHeight;
				TestMode.dwBPP=DisplayModeList[index].dwBPP;
				found=true;
			}
		}
	}

	if(!found)
	{
		return(false);
	}

	//set the display mode
	hr=lpdd->SetDisplayMode(TestMode.dwWidth,TestMode.dwHeight,TestMode.dwBPP,0,0);
	//keep display width and height in global variables
	dwDisplayWidth=TestMode.dwWidth;
	dwDisplayHeight=TestMode.dwHeight;

	//create the primary surface with a single back buffer
	//clear out a DDSURFACEDESC2
	DDSURFACEDESC2 ddsd;
	memset(&ddsd,0,sizeof(DDSURFACEDESC2));
	ddsd.dwSize=sizeof(DDSURFACEDESC2);

	//set the flags for primary surface
	ddsd.dwFlags=DDSD_BACKBUFFERCOUNT | DDSD_CAPS;
	//set back buffer count
	ddsd.dwBackBufferCount=1;
	//set caps
	ddsd.ddsCaps.dwCaps=DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;

	//create the surface
	lpdd->CreateSurface(&ddsd,&lpddsPrime,NULL);

	//clear out a DDSCAPS2
	DDSCAPS2 ddsCaps;
	memset(&ddsCaps,0,sizeof(DDSCAPS2));

	//set the caps
	ddsCaps.dwCaps=DDSCAPS_BACKBUFFER;

	//retrieve back buffer
	lpddsPrime->GetAttachedSurface(&ddsCaps,&lpddsBack);

	//load in the ball image
	gdicBall.Load(NULL,"IsoHex6_1.bmp");

	//initialize ball position and velocity
	ptBallPosition.x=0;
	ptBallPosition.y=0;

	ptBallVelocity.x=1;
	ptBallVelocity.y=1;

	return(true);//return success
}

//////////////////////////////////////////////////////////////////////////////
//CLEANUP
//////////////////////////////////////////////////////////////////////////////
void Prog_Done()
{
	//clean up primary surface(this will clean up the back buffer, also)
	if(lpddsPrime)
	{
		lpddsPrime->Release();
		lpddsPrime=NULL;
		lpddsBack=NULL;
	}

	//clean up the dd pointer
	if(lpdd)
	{
		lpdd->Release();
		lpdd=NULL;
	}

	//clean up gdicanvas
	gdicBall.Destroy();

	//get rid of enumeration stuff
	delete [] DisplayModeList;
}

//////////////////////////////////////////////////////////////////////////////
//MAIN GAME LOOP
//////////////////////////////////////////////////////////////////////////////
void Prog_Loop()
{
	//set up rectangle for filling
	RECT rcFill;
	SetRect(&rcFill,0,0,dwDisplayWidth,dwDisplayHeight);

	//grab dc from back buffer
	HDC hdcSurf;
	lpddsBack->GetDC(&hdcSurf);

	//fill rectangle with black
	FillRect(hdcSurf,&rcFill,(HBRUSH)GetStockObject(BLACK_BRUSH));

	//show the ball
	BitBlt(hdcSurf,ptBallPosition.x,ptBallPosition.y,gdicBall.GetWidth(),gdicBall.GetHeight(),gdicBall,0,0,SRCCOPY);

	//release dc 
	lpddsBack->ReleaseDC(hdcSurf);

	//move the ball
	ptBallPosition.x+=ptBallVelocity.x;
	ptBallPosition.y+=ptBallVelocity.y;

	//bounds checking
	//left side
	if(ptBallPosition.x<=0) ptBallVelocity.x=abs(ptBallVelocity.x);
	//top side
	if(ptBallPosition.y<=0) ptBallVelocity.y=abs(ptBallVelocity.y);
	//right side
	if(ptBallPosition.x>=(int)dwDisplayWidth-gdicBall.GetWidth()) ptBallVelocity.x=-abs(ptBallVelocity.x);
	//bottom side
	if(ptBallPosition.y>=(int)dwDisplayHeight-gdicBall.GetHeight()) ptBallVelocity.y=-abs(ptBallVelocity.y);

	//flip surfaces
	lpddsPrime->Flip(NULL,DDFLIP_WAIT);
}

//enumeration-count
HRESULT WINAPI EnumModesCallbackCount(
  LPDDSURFACEDESC2 lpDDSurfaceDesc,  
  LPVOID lpContext                   
)
{
	//increment the count variable
	dwDisplayModeCount++;

	//continue the enumeration
	return(DDENUMRET_OK);
}

//enumeration-list
HRESULT WINAPI EnumModesCallbackList(
  LPDDSURFACEDESC2 lpDDSurfaceDesc,  
  LPVOID lpContext                   
)
{
	//copy applicable information to the list
	DisplayModeList[dwDisplayModeCount].dwWidth=lpDDSurfaceDesc->dwWidth;
	DisplayModeList[dwDisplayModeCount].dwHeight=lpDDSurfaceDesc->dwHeight;
	DisplayModeList[dwDisplayModeCount].dwBPP=lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount;

	//increment the count variable
	dwDisplayModeCount++;

	//continue the enumeration
	return(DDENUMRET_OK);
}

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