📄 tblock.java
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import java.util.*;
import java.io.*;
/** the T-block class. include its generate method. rotate methods and the check methods. */
public class tblock extends block
{
/** using 'count'to store the rotation times of the block and to note the status(position) of the block. */
private int count=0;
/** generate new block using the row[4],col[4] to store the location of the new block. */
public tblock()
{
tile[0][3]='*';
tile[0][4]='*';
tile[1][4]='*';
tile[0][5]='*';
row[0]=0; col[0]=3;
row[1]=0; col[1]=4;
row[2]=1; col[2]=4;
row[3]=0; col[3]=5;
left = true;
right = true;
down = true;
this.count = 0;
}
/** unlike the Move_Downward,Left,Right methods. Check and Rotation is different depend on the shape and position of the block. */
public void rotate()
{
switch(count%4)
{
case 0: if(row[0]!=0)
{
tile[row[3]][col[3]]=' ';
tile[row[1]-1][col[1]]='*';
row[3]=row[2]; col[3]=col[2];
row[2]=row[1]; col[2]=col[1];
row[1]=row[2]-1; col[1]=col[2];
if(right==false) right = true;
count++;
break;
}
else System.out.println("Can not rotate!");break;
case 1: if((col[1]!=(bwidth-1))&&(tile[row[2]][col[2]+1]!='*'))
{
tile[row[3]][col[3]]=' ';
tile[row[2]][col[2]+1]='*';
row[3]=row[2]; col[3]=col[2]+1;
if(right==false) right = true;
count++;
break;
}
else System.out.println("Can not rotate!");break;
case 2: if((row[0]!=(bheight-1))&&(tile[row[2]+1][col[2]]!='*'))
{
tile[row[0]][col[0]]=' ';
tile[row[2]+1][col[2]]='*';
row[0]=row[1]; col[0]=col[1];
row[1]=row[2]; col[1]=col[2];
row[2]=row[2]+1;
if(left == false) left = true;
count++;
break;
}
else System.out.println("Can not rotate!");break;
case 3: if((col[0]!=0)&&(tile[row[1]][col[1]-1]!='*'))
{
tile[row[0]][col[0]]=' ';
tile[row[1]][col[1]-1]='*';
row[0]=row[1]; col[0]=col[1]-1;
if(col[1]==1) left = false;
count++;
break;
}
else System.out.println("Can not rotate!");break;
}
}
/** unlike the Move_Downward,Left,Right methods,Check and Rotation is different depend on the shape and position of the block. */
public void check()
{
if(count%4==0)
{
if(col[0]==0)
left = false;
else if((tile[row[0]][col[0]-1]=='*')||(tile[row[2]][col[2]-1]=='*'))
left = false;
if(col[3]==bwidth-1)
right = false;
else if((tile[row[3]][col[3]+1]=='*')||(tile[row[2]][col[2]+1]=='*'))
right = false;
if(row[2]==bheight-1)
down =false;
else if((tile[row[2]+1][col[2]]=='*')||(tile[row[3]+1][col[3]]=='*')||(tile[row[0]+1][col[0]]=='*'))
down = false;
}
else if(count%4==1)
{
if(col[0]==0)
left = false;
else if(tile[row[0]][col[0]-1]=='*'||(tile[row[1]][col[1]-1]=='*')||(tile[row[3]][col[3]-1]=='*'))
left = false;
if(col[3]==bwidth-1)
right = false;
else if((tile[row[3]][col[3]+1]=='*')||(tile[row[2]][col[2]+1]=='*')||(tile[row[1]][col[1]+1]=='*'))
right = false;
if(row[3]==bheight-1)
down =false;
else if((tile[row[3]+1][col[3]]=='*')||(tile[row[0]+1][col[0]]=='*'))
down = false;
}
else if(count%4==2)
{
if(col[0]==0)
left = false;
else if((tile[row[0]][col[0]-1]=='*')||(tile[row[1]][col[1]-1]=='*'))
left = false;
if(col[3]==bwidth-1)
right = false;
else if((tile[row[3]][col[3]+1]=='*')||(tile[row[1]][col[1]+1]=='*'))
right = false;
if(row[3]==bheight-1)
down =false;
else if((tile[row[3]+1][col[3]]=='*')||(tile[row[0]+1][col[0]]=='*')||(tile[row[2]+1][col[2]]=='*'))
down = false;
}
else if(count%4==3)
{
if(col[0]==0)
left = false;
else if(tile[row[0]][col[0]-1]=='*'||(tile[row[1]][col[1]-1]=='*')||(tile[row[2]][col[2]-1]=='*'))
left = false;
if(col[3]==bwidth-1)
right = false;
else if((tile[row[3]][col[3]+1]=='*')||(tile[row[2]][col[2]+1]=='*')||(tile[row[0]][col[0]+1]=='*'))
right = false;
if(row[2]==bheight-1)
down =false;
else if((tile[row[3]+1][col[3]]=='*')||(tile[row[2]+1][col[2]]=='*'))
down = false;
}
}
}
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