📄 gfxgroupedit.h
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// Copyright (c) Iuri Apollonio 1998
// Use & modify as you want & need, and leave those 4 lines.
// Strongly based on article "Inplace edit control" of Mario Contestabile and "Editable subitems" of Zafir
// http://www.codeguru.com
#ifndef __GFXGROUPEDIT_H__
#define __GFXGROUPEDIT_H__
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// GfxGroupEdit.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGfxGroupEdit window
class _CJX_EXT_CLASS CGfxGroupEdit : public CEdit
{
// Construction
public:
CGfxGroupEdit();
// Attributes
public:
BOOL bEscapeKey;
CString text;
WPARAM msgSend;
bool bNoDown;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGfxGroupEdit)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void PostNcDestroy();
//}}AFX_VIRTUAL
// Implementation
public:
int iIndex;
virtual ~CGfxGroupEdit();
// Generated message map functions
protected:
//{{AFX_MSG(CGfxGroupEdit)
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // __GFXGROUPEDIT_H__
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