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📄 gfxgroupedit.h

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// Copyright (c) Iuri Apollonio 1998
// Use & modify as you want & need, and leave those 4 lines.
// Strongly based on article "Inplace edit control" of Mario Contestabile and "Editable subitems" of Zafir
// http://www.codeguru.com

#ifndef __GFXGROUPEDIT_H__
#define __GFXGROUPEDIT_H__

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// GfxGroupEdit.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CGfxGroupEdit window

class _CJX_EXT_CLASS CGfxGroupEdit : public CEdit
{
// Construction
public:
	CGfxGroupEdit();

// Attributes
public:
	BOOL	bEscapeKey;
	CString text;
	WPARAM	msgSend;
	bool	bNoDown;

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CGfxGroupEdit)
	public:
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	protected:
	virtual void PostNcDestroy();
	//}}AFX_VIRTUAL

// Implementation
public:
	int iIndex;
	virtual ~CGfxGroupEdit();

	// Generated message map functions
protected:
	//{{AFX_MSG(CGfxGroupEdit)
	afx_msg void OnKillFocus(CWnd* pNewWnd);
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // __GFXGROUPEDIT_H__

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