📄 memorybar.h
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// MemoryBar.h : header file
//
/////////////////////////////////////////////////////////////////////////////
#ifndef __MEMORYBAR_H__
#define __MEMORYBAR_H__
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "MemoryEdit.h"
/////////////////////////////////////////////////////////////////////////////
// CMemoryBar class
#include "HexEditCtrl.h"
class CMemoryBar : public CCJControlBar
{
DECLARE_DYNAMIC(CMemoryBar)
// Construction
public:
CMemoryBar();
// Attributes
public:
CMemoryEdit m_MaskedEdit;
CFont m_Font;
CHexEdit m_HexEdit;
// CCJMaskEdit m_MaskedEdit;
CStatic m_EditLabel;
BOOL m_bAddress;
BOOL m_bHex;
BOOL m_bAscii;
BOOL m_b48;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMemoryBar)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMemoryBar();
int Updatedata();
// Generated message map functions
protected:
//{{AFX_MSG(CMemoryBar)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSize(UINT nType, int cx, int cy);
//}}AFX_MSG
afx_msg void OnChangeMaskEdit();
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // __MEMORYBAR_H__
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