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📄 tipstruct.h

📁 类似vc的集成开发环境
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#if !defined(AFX_TIPSTRUCT_H__D0C3DF19_C280_48CB_BCE3_D8DF66A477EA__INCLUDED_)
#define AFX_TIPSTRUCT_H__D0C3DF19_C280_48CB_BCE3_D8DF66A477EA__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TipStruct.h : header file
//
#include "TipRich.h"
/////////////////////////////////////////////////////////////////////////////
// CTipStruct dialog

class CTipStruct : public CDialog
{
// Construction
public:
	CTipStruct(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CTipStruct)
	enum { IDD = IDD_DIALOG_STRUCT };
	CTipRich	m_editctrl;
	//}}AFX_DATA

	int i_ismoved;
	void GetMargin( LPRECT lprc ) const;
	void SetMargin( LPRECT lprc );
	COLORREF GetTipTextColor()const;
	COLORREF GetTipBkColor()const;
	void SetTipBkColor(COLORREF clr);
	void SetTipTextColor(COLORREF clr);
	void DelTool(CWnd*pWnd);

	int  SetEditText(CString str_edit);
	void RelayEvent( LPMSG lpMsg );
	int GetDelayTime( DWORD dwDuration ) const;
	BOOL AddTool( CWnd* pWnd, LPCTSTR lpszText= LPSTR_TEXTCALLBACK);
	void SetDelayTime( DWORD dwDuration, int iTime );
	void SetDelayTime(UINT nDelay);
	int  ModifyRichtrlRect();
	
	void Show();
	
	void Hide();
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CTipDlg)
	public:
	virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL


// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CTipStruct)
	afx_msg void OnPaint();
	afx_msg void OnDestroy();
	afx_msg void OnTimer(UINT nIDEvent);
	virtual BOOL OnInitDialog();
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnDblclkRichedit(NMHDR* pNMHDR, LRESULT* pResult);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
			int m_nTimeAutoPop;
	int m_nTimeReShow;
	int m_nTimeInitial;
	CMapPtrToPtr m_map;
	BOOL m_bTimerInitial;
	BOOL m_bTimerPop;

	HWND m_hCurWnd;
	COLORREF m_crBg;
	COLORREF m_crText;
	char m_strText[1024];
	CRect 	m_rcMargin;
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_TIPSTRUCT_H__D0C3DF19_C280_48CB_BCE3_D8DF66A477EA__INCLUDED_)

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