📄 styledwnd.h
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#if !defined(AFX_GAMEWND_H__6F597A31_8C9F_11D3_9A99_F6D644D1BA12__INCLUDED_)
#define AFX_GAMEWND_H__6F597A31_8C9F_11D3_9A99_F6D644D1BA12__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// StyledWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CStyledWnd window
class CStyledWnd : public CWnd
{
// Construction
public:
CStyledWnd();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CStyledWnd)
protected:
virtual void PostNcDestroy();
//}}AFX_VIRTUAL
// Implementation
public:
void SetWndStylesText(CString text = "");
BOOL CreateEx(DWORD dwExStyle, LPCTSTR lpszWindowName, DWORD dwStyle, CWnd* pStylerDlg, BOOL makeparent = FALSE);
virtual ~CStyledWnd();
// Generated message map functions
protected:
CString m_WindowText;
void* m_pStylerDlg;
//{{AFX_MSG(CStyledWnd)
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEWND_H__6F597A31_8C9F_11D3_9A99_F6D644D1BA12__INCLUDED_)
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