📄 coininsertedstate.cpp
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// CoinInsertedState.cpp
//
/////////////////////////////////////////////////////////////////////////////
#include "CoinInsertedState.h"
#include "CoinInsertedSubstates.h"
GameSubstate *CoinInsertedState::substates[5];
/////////////////////////////////////////////////////////////////////////////
// initialization and cleanup
/////////////////////////////////////////////////////////////////////////////
CoinInsertedState::CoinInsertedState()
{
substate = 0;
substates[0] = new CoinInsertedShowInfoSubstate();
substates[1] = new CoinInsertedWaitForStartSubstate();
substates[2] = new CoinInsertedPrepareFirstLevelSubstate ();
substates[3] = 0;
substates[4] = new CoinInsertedChangeToPlayingSubstate();
}
CoinInsertedState::~CoinInsertedState()
{
for (int i = 0; i < 5; i++){
delete substates[i];
}
}
void CoinInsertedState::run()
{
// delegate the action to the substate
if (substates[substate]){
substates[substate]->run();
}
}
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