📄 gamesettings.h
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// GameSettings.h
//
// Class that has the current settings (DIPSW dependant) and processes coins
//
/////////////////////////////////////////////////////////////////////////////
#ifndef _GAME_SETTINGS_H_
#define _GAME_SETTINGS_H_
enum CoinsPerCredit {
COINS = 0,
CREDITS = 1
};
class GameSettings
{
protected:
// for new credit check
int accumulatedCoins;
int coinsInserted;
int lastServices, lastCoins1, lastCoins2;
// fields
public:
int credits;
// settings
int coinsPerCredit[2];
int lives;
int bonusLife;
bool alternateGhostNames;
int *difficulty;
// methods:
protected:
void checkForCredit();
public:
void getSettings();
void checkForCoinInserted();
void checkForNewCredit();
// initialization and cleanup
GameSettings();
~GameSettings();
void resetState();
};
#endif // _GAME_SETTINGS_H_
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