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📄 playingsubstates.h

📁 VIGASOCO (VIdeo GAmes SOurce COde) Windows port (v0.01)
💻 H
字号:
// PlayingSubstates.h
//
//	Actions while playing
//
/////////////////////////////////////////////////////////////////////////////

#ifndef _PLAYING_SUBSTATES_H_
#define _PLAYING_SUBSTATES_H_


#include "GameState.h"

class PlayingInitPlayerLevelDataSubstate : public GameSubstate
{
// methods
public:
	virtual void run();
};

class PlayingInitRemainingDataSubstate : public GameSubstate
{
// methods
public:
	virtual void run();
};

class PlayingInitLevelAndDifficultySubstate : public GameSubstate
{
// methods
public:
	virtual void run();
};

class PlayingInitDemoSubstate : public GameSubstate
{
// methods
public:
	virtual void run();
};

class PlayingContinueLevelSubstate : public GameSubstate
{
// methods
public:
	virtual void run();
};

class PlayingInitCutsceneSubstate : public GameSubstate
{
// methods
public:
	virtual void run();
};

class PlayingStopSoundAndWaitSubstate : public GameSubstate
{
// methods
public:
	virtual void run();
};

class PlayingCutsceneSubstate : public GameSubstate
{
// methods
public:
	virtual void run();
};

class PlayingPrepareNextLevelDataSubstate : public GameSubstate
{
// methods
public:
	virtual void run();
};

class PlayingChangeCRAMSubstate : public GameSubstate
{
// methods
public:
	virtual void run();
};

class PlayingRestoreCRAMSubstate : public GameSubstate
{
// methods
public:
	virtual void run();
};

class PlayingMainGameLoopSubstate : public GameSubstate
{
// methods
public:
	virtual void run();
};

class PlayingPacmanDeadSubstate : public GameSubstate
{
// methods
public:
	virtual void run();
};

class PlayingCheckForGameOverSubstate : public GameSubstate
{
// methods
public:
	virtual void run();
};

#endif	// _PLAYING_SUBSTATES_H_

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