📄 playingstate.h
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// PlayingState.h
//
// Class that handles the playing state
//
/////////////////////////////////////////////////////////////////////////////
#ifndef _PLAYING_STATE_H_
#define _PLAYING_STATE_H_
#include "GameState.h"
class PlayingState : public GameState
{
// fields
public:
// all possible substates
static GameSubstate *substates[0x26];
// cutscene states
static GameState *cutScene[0x15];
// different cutscene states
static GameState *cutScenes[4];
// methods
public:
virtual void run();
// initialization and cleanup
PlayingState();
virtual ~PlayingState();
};
#endif // _PLAYING_STATE_H_
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