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📄 timer.h

📁 VIGASOCO (VIdeo GAmes SOurce COde) Windows port (v0.01)
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// Timer.h
//
//	Abstract class that defines the interface for a high resolution timer
//
//	A timer should implement 3 methods:
//		* getTime, that returns the actual number of ticks.
//		* getTicksPerSecond, that returns the number of ticks in a second.
//		* sleep, that stops execution for a specific time.
//
/////////////////////////////////////////////////////////////////////////////

#ifndef _TIMER_H_
#define _TIMER_H_


#include "Types.h"

class Timer
{
// abstract methods
public:
	virtual bool init() = 0;
	virtual void end() = 0;

	virtual INT64 getTime() = 0;
	virtual INT64 getTicksPerSecond() = 0;
	virtual void sleep(UINT32 milliseconds) = 0;

	// initialization and cleanup
	Timer(){}
	virtual ~Timer(){}
};

#endif	// _TIMER_H_

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