📄 uncompressedloader.cpp
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// UncompressedLoader.cpp
//
/////////////////////////////////////////////////////////////////////////////
#include <fstream>
#include "UncompressedLoader.h"
/////////////////////////////////////////////////////////////////////////////
// initialization and cleanup
/////////////////////////////////////////////////////////////////////////////
UncompressedLoader::UncompressedLoader()
{
}
UncompressedLoader::~UncompressedLoader()
{
}
/////////////////////////////////////////////////////////////////////////////
// data loading
/////////////////////////////////////////////////////////////////////////////
void UncompressedLoader::open(std::string path, std::string name)
{
_path = path + "/" + name + "/";
}
UINT8 *UncompressedLoader::load(std::string fileName, UINT32 fileSize, UINT32 CRC32)
{
std::ifstream in((_path + fileName).c_str(), std::ios::binary);
// try to open the file and exits if there was an error
if (in.fail()){
return 0;
}
// allocates memory and tries to read the file
UINT8 *ptr = new UINT8[fileSize];
in.read((char *)ptr, fileSize);
if (in.fail()){
delete[] ptr;
return 0;
}
// file succesfully read. Close it and return the data
in.close();
return ptr;
}
void UncompressedLoader::dispose(UINT8 *ptr)
{
delete[] ptr;
}
void UncompressedLoader::close()
{
_path = "";
}
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