📄 loadhandler.h
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// LoadHandler.h
//
// Abstract class that defines the interface of a handler to load files
//
// A loader handler is used like this:
// * preProcess is called before any file has been loaded in order to do
// any specific pre processing.
// * load is called once for each file. The handler has to update the internal
// game data entity memory copying the file data.
// * postProcess is called after all files have been loaded in order to do
// any specific post processing.
//
/////////////////////////////////////////////////////////////////////////////
#ifndef _LOAD_HANDLER_H_
#define _LOAD_HANDLER_H_
#include "Types.h"
class GameDataEntity; // defined in GameDataEntity.h
class LoadHandler
{
// fields
protected:
GameDataEntity *_gameData;
// methods
public:
LoadHandler(GameDataEntity *gameData){ _gameData = gameData; }
virtual ~LoadHandler(){}
virtual void loadData(int i, UINT8 *data) = 0;
virtual void preProcess() = 0;
virtual void postProcess() = 0;
};
#endif // _LOAD_HANDLER_H_
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