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<HTML><!--  -- Copyright (c) 1996-1999  -- Silicon Graphics Computer Systems, Inc.  --  -- Permission to use, copy, modify, distribute and sell this software  -- and its documentation for any purpose is hereby granted without fee,  -- provided that the above copyright notice appears in all copies and  -- that both that copyright notice and this permission notice appear  -- in supporting documentation.  Silicon Graphics makes no  -- representations about the suitability of this software for any  -- purpose.  It is provided "as is" without express or implied warranty.  --  -- Copyright (c) 1994  -- Hewlett-Packard Company  --  -- Permission to use, copy, modify, distribute and sell this software  -- and its documentation for any purpose is hereby granted without fee,  -- provided that the above copyright notice appears in all copies and  -- that both that copyright notice and this permission notice appear  -- in supporting documentation.  Hewlett-Packard Company makes no  -- representations about the suitability of this software for any  -- purpose.  It is provided "as is" without express or implied warranty.  --  --><Head><Title>is_heap</Title><!-- Generated by htmldoc --></HEAD><BODY TEXT="#000000" LINK="#006600" ALINK="#003300" VLINK="#7C7F87" BGCOLOR="#FFFFFF"><A HREF="/"><IMG SRC="/images/common/sgilogo_small.gif" ALT="SGI Logo" WIDTH="80" HEIGHT="72" BORDER="0"></A><P><!--end header--><BR Clear><H1>is_heap</H1><Table CellPadding=0 CellSpacing=0 width=100%><TR><TD Align=left><Img src = "algorithms.gif" Alt=""   WIDTH = "194"  HEIGHT = "38" ></TD><TD Align=right><Img src = "function.gif" Alt=""   WIDTH = "194"  HEIGHT = "38" ></TD></TR><TR><TD Align=left VAlign=top><b>Category</b>: algorithms</TD><TD Align=right VAlign=top><b>Component type</b>: function</TD></TR></Table><h3>Prototype</h3><tt>Is_heap</tt> is an overloaded name; there are actually two is_heap functions.<pre>template &lt;class <A href="RandomAccessIterator.html">RandomAccessIterator</A>&gt;bool is_heap(RandomAccessIterator first, RandomAccessIterator last);template &lt;class <A href="RandomAccessIterator.html">RandomAccessIterator</A>, class <A href="StrictWeakOrdering.html">StrictWeakOrdering</A>&gt;inline bool is_heap(RandomAccessIterator first, RandomAccessIterator last,                    StrictWeakOrdering comp)</pre>                   <h3>Description</h3><tt>Is_heap</tt> returns <tt>true</tt> if the range <tt>[first, last)</tt> is a heap <A href="#1">[1]</A>,and <tt>false</tt> otherwise.  The two versions differ in how they definewhether one element is less than another:  the first version compares objects using <tt>operator&lt;</tt>, and the second compares objectsusing a <A href="functors.html">function object</A> <tt>comp</tt>.<h3>Definition</h3>Defined in the standard header <A href="algorithm">algorithm</A>, and in the nonstandardbackward-compatibility header <A href="algo.h">algo.h</A>.  This function is an SGIextension; it is not part of the C++ standard.<h3>Requirements on types</h3>For the first version:<UL><LI><tt>RandomAccessIterator</tt> is a model of <A href="RandomAccessIterator.html">Random Access Iterator</A>.<LI><tt>RandomAccessIterator</tt>'s value type is a model of <A href="LessThanComparable.html">LessThan Comparable</A>.<LI>The ordering on objects of <tt>RandomAccessIterator</tt>'s value type is a <i>strict   weak ordering</i>, as defined in the <A href="LessThanComparable.html">LessThan Comparable</A> requirements.</UL>For the second version:<UL><LI><tt>RandomAccessIterator</tt> is a model of <A href="RandomAccessIterator.html">Random Access Iterator</A>.<LI><tt>StrictWeakOrdering</tt> is a model of <A href="StrictWeakOrdering.html">Strict Weak Ordering</A>.<LI><tt>RandomAccessIterator</tt>'s value type is convertible to   <tt>StrictWeakOrdering</tt>'s argument type.</UL><h3>Preconditions</h3><UL><LI><tt>[first, last)</tt> is a valid range.</UL><h3>Complexity</h3>Linear.  Zero comparisons if <tt>[first, last)</tt> is an empty range, otherwiseat most <tt>(last - first) - 1</tt> comparisons.<h3>Example</h3><pre>int A[] = {1, 2, 3, 4, 5, 6, 7};const int N = sizeof(A) / sizeof(int);assert(!is_heap(A, A+N));<A href="make_heap.html">make_heap</A>(A, A+N);assert(is_heap(A, A+N));</pre><h3>Notes</h3><P><A name="1">[1]</A>A heap is a particular way of ordering the elements in a range of<A href="RandomAccessIterator.html">Random Access Iterators</A> <tt>[f, l)</tt>.  The reason heaps are useful(especially for sorting, or as priority queues) is that they satisfytwo important properties.  First, <tt>*f</tt> is the largest element in theheap.  Second, it is possible to add an element to a heap (using<tt><A href="push_heap.html">push_heap</A></tt>), or to remove <tt>*f</tt>, in logarithmic time.Internally, a heap is a tree represented as a sequential range.The tree is constructed so that that eachnode is less than or equal to its parent node.<h3>See also</h3><tt><A href="make_heap.html">make_heap</A></tt>, <tt><A href="push_heap.html">push_heap</A></tt>, <tt><A href="pop_heap.html">pop_heap</A></tt>, <tt><A href="sort_heap.html">sort_heap</A></tt><!-- start footer --><!-- Footer Begins --><STYLE TYPE="text/css"><!--TD.footer, TD.footer A{		font-family: Arial, helvetica, sans-serif;        	font-size: 8pt;}A.home {font-family: Arial, helvetica, sans-serif;}--></STYLE><P><A CLASS="home" HREF="index.html">STL Home</A><P><TABLE WIDTH="600" CELLPADDING="0" CELLPADDING="0" BORDER="0">	<TR>	    <TD ALIGN="RIGHT" CLASS="footer"><A HREF="/company_info/terms.html" TARGET="_top">terms of use</A> | <A HREF="/company_info/privacy.html" TARGET="_top">privacy policy</A></TD>	    <TD ALIGN="CENTER" CLASS="footer">&nbsp;|&nbsp;</TD>	    <TD ALIGN="LEFT" CLASS="footer"><A HREF="/cgi-bin/feedback/" TARGET="_top">contact us</A></TD>	</TR><TR>	    <TD ALIGN="RIGHT" CLASS="footer">Copyright &copy; 1993-2003 Silicon Graphics, Inc. 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