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<HTML VERSION="2.0"><HEAD><TITLE>The Standard Template Library: Introduction</TITLE><meta http-equiv="Job" content="pressrelease"><meta http-equiv="Keywords" content=""><meta http-equiv="Owner" content="John Cristofano/Ujesh Desai"></HEAD><BODY TEXT="#000000" LINK="#006600" ALINK="#003300" VLINK="#7C7F87" BGCOLOR="#FFFFFF"><A HREF="/"><IMG SRC="/images/common/sgilogo_small.gif" ALT="SGI Logo" WIDTH="80" HEIGHT="72" BORDER="0"></A><P><!--end header--><CENTER><H1 ALIGN="CENTER">Introduction to the Standard Template Library</H1></CENTER><P>The Standard Template Library, or <I>STL</I>, is a C++ library of container classes, algorithms, and iterators; it provides many of the basic algorithms and data structures of computer science. The STL is a <I>generic</I> library, meaning that its components are heavily parameterized: almost every component in the STL is a template. You should make sure that you understand how templates work in C++ before you use the STL.</P><H2>Containers and algorithms</H2><P>Like many class libraries, the STL includes <I>container</I> classes: classes whose purpose is to contain other objects. The STL includes the classes <TT><A href="Vector.html">vector</A></TT>, <TT><A href="List.html">list</A></TT>, <TT><A href="Deque.html">deque</A></TT>, <TT><A href="set.html">set</A></TT>, <TT><A href="multiset.html">multiset</A></TT>, <TT><A href="Map.html">map</A></TT>, <TT><A href="Multimap.html">multimap</A></TT>, <TT><A href="hash_set.html">hash_set</A></TT>, <TT><A href="hash_multiset.html">hash_multiset</A></TT>, <TT><A href="hash_map.html">hash_map</A></TT>, and <TT><A href="hash_multimap.html">hash_multimap</A></TT>. Each of these classes is a template, and can be instantiated to contain any type of object. You can, for example, use a <TT>vector<int></TT> in much the same way as you would use an ordinary C array, except that <TT>vector</TT> eliminates the chore of managing dynamic memory allocation by hand.</P><PRE> vector<int> v(3); // Declare a vector of 3 elements. v[0] = 7; v[1] = v[0] + 3; v[2] = v[0] + v[1]; // v[0] == 7, v[1] == 10, v[2] == 17 </PRE><P>The STL also includes a large collection of <I>algorithms</I> that manipulate the data stored in containers. You can reverse the order of elements in a <TT>vector</TT>, for example, by using the <TT><A href="reverse.html">reverse</A></TT> algorithm. </P><PRE> reverse(v.begin(), v.end()); // v[0] == 17, v[1] == 10, v[2] == 7</PRE><P>There are two important points to notice about this call to <TT>reverse</TT>. First, it is a global function, not a member function. Second, it takes two arguments rather than one: it operates on a <I>range</I> of elements, rather than on a container. In this particular case the range happens to be the entire container <TT>v.</TT></P><P>The reason for both of these facts is the same: <TT>reverse</TT>, like other STL algorithms, is decoupled from the STL container classes. This means that <TT>reverse</TT> can be used not only to reverse elements in vectors, but also to reverse elements in lists, and even elements in C arrays. The following program is also valid.</P><PRE> double A[6] = { 1.2, 1.3, 1.4, 1.5, 1.6, 1.7 }; reverse(A, A + 6); for (int i = 0; i < 6; ++i) cout << "A[" << i << "] = " << A[i];</PRE><P>This example uses a <I>range</I>, just like the example of reversing a <TT>vector</TT>: the first argument to reverse is a pointer to the beginning of the range, and the second argument points one element past the end of the range. This range is denoted <TT>[A, A + 6)</TT>; the asymmetrical notation is a reminder that the two endpoints are different, that the first is the beginning of the range and the second is <I>one past</I> the end of the range. </P><H2>Iterators</H2><P>In the example of reversing a C array, the arguments to <TT>reverse</TT> are clearly of type <TT>double*</TT>. What are the arguments to reverse if you are reversing a <TT>vector</TT>, though, or a <TT>list</TT>? That is, what exactly does <TT>reverse</TT> declare its arguments to be, and what exactly do <TT>v.begin()</TT> and <TT>v.end()</TT> return? </P><P>The answer is that the arguments to <TT>reverse</TT> are <I>iterators</I>, which are a generalization of pointers. Pointers themselves are iterators, which is why it is possible to reverse the elements of a C array. Similarly, <TT>vector</TT> declares the nested types <TT>iterator</TT> and <TT>const_iterator</TT>. In the example above, the type returned by <TT>v.begin()</TT> and <TT>v.end()</TT> is <TT>vector<int>::iterator</TT>. There are also some iterators, such as <TT><A href="istream_iterator.html">istream_iterator</A></TT>and <TT><A href="ostream_iterator.html">ostream_iterator</A></TT>, that aren't associated with containers at all. </P><P>Iterators are the mechanism that makes it possible to decouple algorithms from containers: algorithms are templates, and are parameterized by the type of iterator, so they are not restricted to a single type of container. Consider, for example, how to write an algorithm that performs linear search through a range. This is the STL's <TT><A href="find.html">find</A></TT> algorithm. </P><PRE> template <class InputIterator, class T> InputIterator find(InputIterator first, InputIterator last, const T& value) { while (first != last && *first != value) ++first; return first; }</PRE><P><TT>Find</TT> takes three arguments: two iterators that define a range, and a value to search for in that range. It examines each iterator in the range <TT>[first, last)</TT>, proceeding from the beginning to the end, and stops either when it finds an iterator that points to <TT>value</TT> or when it reaches the end of the range. </P><P><TT>First</TT> and <TT>last</TT> are declared to be of type <TT>InputIterator</TT>, and <TT>InputIterator</TT> is a template parameter. That is, there isn't actually any type called <TT>InputIterator</TT>: when you call <TT>find</TT>, the compiler substitutes the actual type of the arguments for the formal type parameters <TT>InputIterator</TT> and <TT>T</TT>. If the first two arguments to <TT>find</TT> are of type <TT>int*</TT> and the third is of type <TT>int</TT>, then it is as if you had called the following function.</P><PRE> int* find(int* first, int* last, const int& value) { while (first != last && *first != value) ++first; return first; }</PRE><H2>Concepts and Modeling</H2><P>One very important question to ask about any template function, not just about STL algorithms, is what the set of types is that may correctly be substituted for the formal template parameters. Clearly, for example, <TT>int*</TT> or <TT>double*</TT> may be substituted for <TT>find</TT>'s formal template parameter <TT>InputIterator</TT>. Equally clearly, <TT>int</TT> or <TT>double</TT> may not: <TT>find</TT> uses the expression <TT>*first</TT>, and the dereference operator makes no sense for an object of type <TT>int</TT> or of type <TT>double</TT>. The basic answer, then, is that <TT>find</TT> implicitly defines a set of requirements on types, and that it may be instantiated with any type that satisfies those requirements. Whatever type is substituted for <TT>InputIterator</TT> must provide certain operations: it must be possible to compare two objects of that type for equality, it must be possible to increment an object of that type, it must be possible to dereference an object of that type to obtain the object that it points to, and so on. </P><P><TT>Find</TT> isn't the only STL algorithm that has such a set of
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