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📄 engine.h

📁 小型游戏引擎
💻 H
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/* * A list of all symbols exported from engine.c for a game's use. * *  Put together by Ryan C. Gordon (icculus@clutteredmind.org) * * Please do NOT harrass Ken Silverman about any code modifications *  (including this file) to BUILD. *//* * "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman * Ken Silverman's official web site: "http://www.advsys.net/ken" * See the included license file "BUILDLIC.TXT" for license info. * This file IS NOT A PART OF Ken Silverman's original release */#ifndef _INCLUDE_ENGINE_H_#define _INCLUDE_ENGINE_H_#ifdef __cplusplusextern "C" {#endif#define SUPERBUILD  /* don't touch this. *//* * this must be implemented by every program that uses the BUILD engine. *  engine.c calls this function in several places. *  See Ken's test game (in game.c), and his editor (in bstub.c) for examples. */void faketimerhandler(void);/* * exported engine functions, in absolutely no particular order. *  See build.txt, build2.txt...and anything else with a .txt extention for *  information on using these functions that may or may not be accurate. :) */int initmouse(void);int setgamemode(char davidoption, long daxdim, long daydim);int getceilzofslope(short sectnum, long dax, long day);int getflorzofslope(short sectnum, long dax, long day);void getzsofslope(short sectnum, long dax, long day, long *ceilz, long *florz);void setaspect(long daxrange, long daaspect);int insertsprite(short sectnum, short statnum);void updatesector(long x, long y, short *sectnum);int lastwall(short point);void initspritelists(void);int deletesprite(short spritenum);int insertspritesect(short sectnum);int deletespritesect(short deleteme);int deletespritestat (short deleteme);int insertspritestat(short statnum);int changespritesect(short spritenum, short newsectnum);int changespritestat(short spritenum, short newstatnum);void loadtile(short tilenume);void setmmxoverlay(int isenabled);int getmmxoverlay(void);void nextpage(void);void drawrooms(long daposx, long daposy, long daposz,               short daang, long dahoriz, short dacursectnum);int loadboard(char *filename, long *daposx, long *daposy,			  long *daposz, short *daang, short *dacursectnum);void drawmasks(void);void printext256(long xpos, long ypos, short col, short backcol,			char name[82], char fontsize);void printext256_noupdate(long xpos, long ypos, short col, short backcol,			char name[82], char fontsize);void initengine(void);void uninitengine(void);int loadpics(char *filename);int saveboard(char *filename, long *daposx, long *daposy, long *daposz,                         short *daang, short *dacursectnum);void plotpixel(long x, long y, char col);unsigned char getpixel(long x, long y);void setbrightness(char dabrightness, unsigned char *dapal);int screencapture(char *filename, char inverseit);void getmousevalues(short *mousx, short *mousy, short *bstatus);int clipmove (long *x, long *y, long *z, short *sectnum, long xvect,			long yvect, long walldist, long ceildist,			long flordist, unsigned long cliptype);void getzrange(long x, long y, long z, short sectnum,			long *ceilz, long *ceilhit, long *florz, long *florhit,			long walldist, unsigned long cliptype);int getangle(long xvect, long yvect);void alignceilslope(short dasect, long x, long y, long z);void alignflorslope(short dasect, long x, long y, long z);int hitscan(long xs, long ys, long zs, short sectnum,            long vx, long vy, long vz,	        short *hitsect, short *hitwall, short *hitsprite,	        long *hitx, long *hity, long *hitz, unsigned long cliptype);int inside (long x, long y, short sectnum);void setfirstwall(short sectnum, short newfirstwall);void rotatepoint(long xpivot, long ypivot, long x, long y, short daang,			long *x2, long *y2);int drawtilescreen(long pictopleft, long picbox);void clearview(long dacol);void clearallviews(long dacol);void draw2dgrid(long posxe, long posye, short ange, long zoome,			short gride);void draw2dscreen(long posxe, long posye, short ange, long zoome,			short gride);int sectorofwall(short theline);int setsprite(short spritenum, long newx, long newy, long newz);void dragpoint(short pointhighlight, long dax, long day);int ksqrt(long num);int loopnumofsector(short sectnum, short wallnum);int cansee(long x1, long y1, long z1, short sect1,            long x2, long y2, long z2, short sect2);int lintersect(long x1, long y1, long z1, long x2, long y2, long z2,               long x3, long y3, long x4, long y4, long *intx,               long *inty, long *intz);int rintersect(long x1, long y1, long z1, long vx, long vy, long vz,               long x3, long y3, long x4, long y4, long *intx,               long *inty, long *intz);int allocatepermanenttile(short tilenume, long xsiz, long ysiz);void drawline256 (long x1, long y1, long x2, long y2, unsigned char col);void copytilepiece(long tilenume1, long sx1, long sy1, long xsiz, long ysiz,                   long tilenume2, long sx2, long sy2);int nextsectorneighborz(short sectnum, long thez,                        short topbottom, short direction);int neartag(long xs, long ys, long zs, short sectnum, short ange,            short *neartagsector, short *neartagwall, short *neartagsprite,            long *neartaghitdist, long neartagrange, char tagsearch);int pushmove(long *x, long *y, long *z, short *sectnum,             long walldist, long ceildist, long flordist,             unsigned long cliptype);int krand(void);void flushperms(void);void rotatesprite(long sx, long sy, long z, short a, short picnum,                  signed char dashade, char dapalnum, char dastat,                  long cx1, long cy1, long cx2, long cy2);void makepalookup(long palnum, char *remapbuf, signed char r,                  signed char g, signed char b, char dastat);void drawmapview(long dax, long day, long zoome, short ang);void setview(long x1, long y1, long x2, long y2);void setviewtotile(short tilenume, long xsiz, long ysiz);void setviewback(void);void squarerotatetile(short tilenume);void preparemirror(long dax, long day, long daz,                   short daang, long dahoriz, short dawall,                   short dasector, long *tposx, long *tposy,                   short *tang);void completemirror(void);int clipinsidebox(long x, long y, short wallnum, long walldist);#ifdef SUPERBUILDvoid qloadkvx(long voxindex, char *filename);#endif#ifdef __cplusplus}#endif#endif /* !defined _INCLUDE_ENGINE_H_ *//* end of engine.h ... */

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