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📄 makefile.w32

📁 小型游戏引擎
💻 W32
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#-----------------------------------------------------------------------------#
# Makefile for creating Build with Watcom C for win32.
#
#  Written by Ryan C. Gordon. (icculus@clutteredmind.org)
#
#  PLEASE FOLLOW ALL THE INSTRUCTIONS BEFORE BUILDING.
#-----------------------------------------------------------------------------#

#-----------------------------------------------------------------------------#
# Don't touch this '!define BLANK ""' line.
#-----------------------------------------------------------------------------#
!define BLANK ""

#-----------------------------------------------------------------------------#
# Directory where Watcom C is installed. Should have an "h" child directory,
#  so if you specify "C:\WATCOM", there should be a "C:\WATCOM\h" directory
#  on your drive. DON'T ADD THE TRAILING '\' CHARACTER!
#-----------------------------------------------------------------------------#
WATCOMDIR = C:\WATCOM

#-----------------------------------------------------------------------------#
# Directory where Simple Directmedia Layer (SDL) is installed. SDL can be
#  downloaded from http://www.libsdl.org/. There should be "include" and "lib"
#  child directories, so if you specify "C:\SDL-1.1.8", there should be
#  C:\SDL-1.1.8\lib" and "C:\SDL-1.1.8\include" directories on your drive.
#  DON'T ADD THE TRAILING '\' CHARACTER!
#-----------------------------------------------------------------------------#
SDLDIR = C:\SDL-1.2.0


#-----------------------------------------------------------------------------#
# When debugging, use "d all", otherwise use the "op el" line.
#-----------------------------------------------------------------------------#
#LINKDEBUGFLAGS = d all
LINKDEBUGFLAGS = op el


#-----------------------------------------------------------------------------#
# Choose one, or mix and match. Releases should use the full line,
#  debug builds should probably use the blank one.
#-----------------------------------------------------------------------------#
#OPTIMIZEFLAGS =
OPTIMIZEFLAGS = -oa -oe -of+ -ol -ol+ -om -oc -oi -or -otexan

#-----------------------------------------------------------------------------#
# Set this to "nt" to create a console window for viewing stdio output
#  along with the usual graphical windows. This is for debugging only.
# Set it to nt_win to just get the graphical windows. This is for release
#  builds.
#-----------------------------------------------------------------------------#
#LINKSYS=nt
LINKSYS=nt_win


#-----------------------------------------------------------------------------#
# Okay, you're done. Save this file and run "wmake -f Makefile.w32" ...
#-----------------------------------------------------------------------------#



#-----------------------------------------------------------------------------#
#-----------------------------------------------------------------------------#
# Don't touch anything below this line, unless you know what you're doing.
#-----------------------------------------------------------------------------#
#-----------------------------------------------------------------------------#

WATCOM_INC_DIR = $(WATCOMDIR)\h;$(WATCOMDIR)\h\nt
SDL_INC_DIR = $(SDLDIR)\include
SDL_LIB_DIR = $(SDLDIR)\lib

INCLUDES = -i=$(WATCOM_INC_DIR);$(SDL_INC_DIR)
DEFINES = -dUSE_I386_ASM -dPLATFORM_WIN32

CFLAGS = $(INCLUDES) $(DEFINES) -w4 -we -e25 -ei -zq &
         $(OPTIMIZEFLAGS) $(DEBUGFLAGS) -bm -5r -bt=nt -mf 
ASMFLAGS = $(INCLUDES) -mf -5r -w4 -we -e25 -zq

CC = wcc386.exe
ASM = wasm.exe

BUILDOBJS = a.obj bstub.obj build.obj cache1d.obj engine.obj &
            multi_tcpip.obj sdl_driver.obj
GAMEOBJS  = a.obj game.obj cache1d.obj engine.obj multi_tcpip.obj &
            sdl_driver.obj

BUILDOBJS_COMMAS = a.obj,bstub.obj,build.obj,cache1d.obj,engine.obj,multi_tcpip.obj,sdl_driver.obj
GAMEOBJS_COMMAS  = a.obj,game.obj,cache1d.obj,engine.obj,multi_tcpip.obj,sdl_driver.obj

all : project .SYMBOLIC

project : build.exe game.exe .SYMBOLIC

clean : .SYMBOLIC
	erase *.obj
	erase *.exe
	erase *.o
	erase *~

.asm.obj : .AUTODEPEND
	*$(ASM) $[* $(ASMFLAGS)

.c.obj :  .AUTODEPEND
	*$(CC) $[* $(CFLAGS)

build.exe : $(BUILDOBJS) .AUTODEPEND
 @%write build.lk1 NAME build
 @%append build.lk1 FIL $(BUILDOBJS_COMMAS)
 @%append build.lk1 
!ifneq BLANK ""
 *wlib -q -n -b build.imp 
 @%append build.lk1 LIBR build.imp
!endif
 *wlink $(LINKDEBUGFLAGS) SYS $(LINKSYS) libp $(SDL_LIB_DIR) libf SDL.lib &
$(LINKDEBUGFLAGS) op c op maxe=25 op q @build.lk1
 erase build.lk1
!ifneq BLANK ""
 wrc -q -ad -t  build.exe
!endif

game.exe : $(GAMEOBJS) .AUTODEPEND
 @%write game.lk1 NAME game
 @%append game.lk1 FIL $(GAMEOBJS_COMMAS)
 @%append game.lk1 
!ifneq BLANK ""
 *wlib -q -n -b game.imp 
 @%append game.lk1 LIBR game.imp
!endif
 *wlink $(LINKDEBUGFLAGS) SYS $(LINKSYS) libp $(SDL_LIB_DIR) libf SDL.lib &
$(LINKDEBUGFLAGS) op c op maxe=25 op q @game.lk1
 erase game.lk1
!ifneq BLANK ""
 wrc -q -ad -t  game.exe
!endif

# end of Makefile.w32 ...

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