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📄 bstub.h

📁 小型游戏引擎
💻 H
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/* * The following functions must be implemented by someone extending Ken's *  BUILD editor; these are called by the editor to allow you to make hooks *  into the program without having to touch build.c yourself. See Ken's *  bstub.c for an example. * * Moved to separate header file by Ryan C. Gordon (icculus@clutteredmind.org). * * Please do NOT harrass Ken Silverman about any code modifications *  (including this file) to BUILD. *//* * "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman * Ken Silverman's official web site: "http://www.advsys.net/ken" * See the included license file "BUILDLIC.TXT" for license info. * This file IS NOT A PART OF Ken Silverman's original release */#ifndef _INCLUDE_BSTUB_H_#define _INCLUDE_BSTUB_H_void ExtInit(void);void ExtUnInit(void);void ExtLoadMap(const char *mapname);void ExtSaveMap(const char *mapname);const char *ExtGetSectorCaption(short sectnum);const char *ExtGetWallCaption(short wallnum);const char *ExtGetSpriteCaption(short spritenum);void ExtShowSectorData(short sectnum);void ExtShowWallData(short wallnum);void ExtShowSpriteData(short spritenum);void ExtEditSectorData(short sectnum);void ExtEditWallData(short wallnum);void ExtEditSpriteData(short spritenum);void ExtPreCheckKeys(void);void ExtAnalyzeSprites(void);void ExtCheckKeys(void);#endif /* !defined _INCLUDE_BSTUB_H_ *//* end of bstub.h ... */

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