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📄 mgcterrainvertex.cpp

📁 《3D游戏引擎设计》的源码
💻 CPP
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#include "MgcTerrainVertex.h"

//---------------------------------------------------------------------------
MgcTerrainVertex::MgcTerrainVertex ()
{
    m_akDependent[0] = 0;
    m_akDependent[1] = 0;
    m_bEnabled = false;
}
//----------------------------------------------------------------------------
void MgcTerrainVertex::Enable ()
{
    m_bEnabled = true;

    if ( m_akDependent[0] )
    {
        if ( !m_akDependent[0]->m_bEnabled )
            m_akDependent[0]->Enable();
    }
    
    if ( m_akDependent[1] )
    {
        if ( !m_akDependent[1]->m_bEnabled )
            m_akDependent[1]->Enable();
    }
}
//---------------------------------------------------------------------------
void MgcTerrainVertex::Disable ()
{
    m_bEnabled = false;
    
    if ( m_akDependent[0] )
    {
        if ( m_akDependent[0]->m_bEnabled )
            m_akDependent[0]->Disable();
    }

    if ( m_akDependent[1] )
    {
        if ( m_akDependent[1]->m_bEnabled )
            m_akDependent[1]->Disable();
    }
}
//---------------------------------------------------------------------------

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