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📄 mgcterrainvertex.inl

📁 《3D游戏引擎设计》的源码
💻 INL
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#include "MgcRTLib.h"

//----------------------------------------------------------------------------
inline void MgcTerrainVertex::SetDependent (int i,
    MgcTerrainVertex* pkDependent)
{
    assert( 0 <= i && i <= 1 );
    m_akDependent[i] = pkDependent;
}
//----------------------------------------------------------------------------
inline MgcTerrainVertex* MgcTerrainVertex::GetDependent (int i)
{
    assert( 0 <= i && i <= 1 );
    return m_akDependent[i];
}
//----------------------------------------------------------------------------
inline bool MgcTerrainVertex::GetEnabled () const
{
    return m_bEnabled;
}
//----------------------------------------------------------------------------

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