📄 mgcvertexcolorstate.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCVERTEXCOLORSTATE_H
#define MGCVERTEXCOLORSTATE_H
#include "MgcColor.h"
#include "MgcRenderState.h"
MgcSmartPointer(MgcVertexColorState);
class MgcVertexColorState : public MgcRenderState
{
MgcDeclareDefaultState(MgcVertexColorState);
MgcDeclareRTTI;
MgcDeclareStream;
public:
MgcVertexColorState ();
virtual Type GetType () const;
enum SourceMode
{
SM_IGNORE,
SM_EMISSIVE,
SM_DIFFUSE, // includes ambient + diffuse
SM_QUANTITY
};
enum LightingMode
{
LM_EMISSIVE,
LM_DIFFUSE, // includes emissive + ambient + diffuse
LM_QUANTITY
};
SourceMode& Source ();
LightingMode& Lighting ();
protected:
SourceMode m_eSource;
LightingMode m_eLighting;
};
MgcRegisterStream(MgcVertexColorState);
#include "MgcVertexColorState.inl"
#endif
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