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📄 mgcvertexcolorstate.h

📁 《3D游戏引擎设计》的源码
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#ifndef MGCVERTEXCOLORSTATE_H
#define MGCVERTEXCOLORSTATE_H

#include "MgcColor.h"
#include "MgcRenderState.h"
MgcSmartPointer(MgcVertexColorState);


class MgcVertexColorState : public MgcRenderState
{
    MgcDeclareDefaultState(MgcVertexColorState);
    MgcDeclareRTTI;
    MgcDeclareStream;

public:
    MgcVertexColorState ();
    virtual Type GetType () const;

    enum SourceMode
    {
        SM_IGNORE,
        SM_EMISSIVE,
        SM_DIFFUSE,  // includes ambient + diffuse
        SM_QUANTITY
    };

    enum LightingMode
    {
        LM_EMISSIVE,
        LM_DIFFUSE,  // includes emissive + ambient + diffuse
        LM_QUANTITY
    };

    SourceMode& Source ();
    LightingMode& Lighting ();

protected:
    SourceMode m_eSource;
    LightingMode m_eLighting;
};

MgcRegisterStream(MgcVertexColorState);
#include "MgcVertexColorState.inl"

#endif

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